If the auto-spawn flag is enabled, this export instantly and forcefully respawns the player, disregarding the 2 second cooldown.
forceRespawn
Citizen.CreateThread(function()
exports.spawnmanager:setAutoSpawn(true) -- must be true for this to work
while true do
if IsEntityDead(PlayerPedId()) then -- check if the player is dead
exports.spawnmanager:forceRespawn() -- forcefully respawn without a cooldown
end
Citizen.Wait(100)
end
end)