Text labels displayed in the game UI can be formatted using classical Rockstar North-style ~
formatting tags, which are
detailed below.
Rockstar formatting codes are typically found between two tildes (~
), such as in the following examples:
[MY_LABEL]
Demolish the ~r~enemy.
[MY_HELP_LABEL]
Press ~INPUT_CONTEXT~ when near the ~r~enemies.
Special | Label | Description | Example |
---|---|---|---|
~HUD_COLOUR_...~ | References an existing HUD color. | Find the ~HUD_COLOUR_FREEMODE~freemode ped! | |
~HC_...~ | An alias for ~HUD_COLOUR | Find the ~HC_FREEMODE~freemode ped! | |
~HC_[number]~ | Specifies a HUD color by index. | Get to ~HC_13~Davis. | |
~s~ | Resets the color to the default for the current context. | After killing the ~r~enemies~s~, you win! | |
~v~ | HUD_COLOUR_SCRIPT_VARIABLE This is a placeholder for the color set with SET_SCRIPT_VARIABLE_HUD_COLOUR. | Wait for your ~v~team~s~ to lose the Cops. | |
~u~ | HUD_COLOUR_SCRIPT_VARIABLE_2 This is a placeholder for the color set with _SET_SCRIPT_VARIABLE_2_HUD_COLOUR. | Take out ~v~~a~~s~ & defend ~u~~a~~s~. | |
~w~ | HUD_COLOUR_WHITE Used together with ~s~ to reset text color. | Swoop on over to ~b~foreclosures.maze-bank.com~w~~s~ today | |
Color | Label | Description | Example |
~r~ | HUD_COLOUR_RED Used for enemy characters or vehicles. | Kill all the ~r~Vagos. | |
~g~ | HUD_COLOUR_GREEN Used for pickup-type objectives. | Pick up the ~g~flash drive. | |
~b~ | HUD_COLOUR_BLUE Used for friendly characters or vehicles. | Defend ~b~Lamar. | |
~f~ | HUD_COLOUR_FRIENDLY An alternate (rare) version for friendly objectives. | Vehicle health can be restored by waiting in the ~f~pit stop area~s~. | |
~y~ | HUD_COLOUR_YELLOW Destination names. | Deliver the Special Cargo to the ~y~restricted area. | |
~c~ | HUD_COLOUR_MENU_GREY De-emphasized text used in subtitles, to indicate a character out of view. | ~z~He's a bum! ~c~~n~Oh my God! | |
~t~ | HUD_COLOUR_MENU_GREY De-emphasized text used in subtitles, to indicate text spoken in a different language. | ~z~those ~t~idiots. | |
~o~ | HUD_COLOUR_ORANGE A team color indicator. | ~o~The Cocks~s~ are mad. | |
~p~ | HUD_COLOUR_PURPLE A team color indicator. | ~p~The Boars~s~ are off the radar. | |
~q~ | HUD_COLOUR_PINK Used for Arena War. | You are the active contender on your ~q~team~s~. | |
~m~ | HUD_COLOUR_MID_GREY_MP Medium gray to de-emphasize or use for 'Silver'. | ~m~Display Mini Map. | |
~l~ | HUD_COLOUR_BLACK Used when unable to set a color any other way to specify black. | ~l~PLAYERS | |
~d~ | HUD_COLOUR_BLUEDARK Used to specify a team objective occupied by a player. | Help your team deliver a ~d~vehicle ~s~to your ~b~base. |
Label | Description | Example |
---|---|---|
~n~ | A line break, similar to <br> in HTML. | This text is~n~on two lines. |
~h~ | Bold text. Use a second time to unbold. | This is ~h~quite bold~h~ of you. |
~bold~ | An alias of ~h~ . | This is also pretty ~bold~bold~h~. |
~italic~ | Italic text. Use a second time to remove italics. | Text can be ~italic~written~italic~ in italics. |
~ws~ | A wanted star. | The ~ws~~ws~ on the top right indicates |
~wanted_star~ | A wanted star, equal to ~ws~ . | ~wanted_star~~wanted_star~~wanted_star~ |
<C>...</C> | Condensed. Usually used for gamer tags. | <C>~a~</C> is dominating you. |
~nrt~ | Unknown. | |
~EX_R*~ | A Rockstar logo, in fonts that support this character. | The ~EX_R*~ logo is a registered trademark |
~BLIP_...~ | In help messages and other supported contexts, shows the blip with the specified name. | Benny's Original Motor Works is now available at ~HUD_COLOUR_YELLOW~~BLIP_BENNYS~~s~. |
Label | Description | Example |
---|---|---|
~a~ | A placeholder for a substring 'text component', such as ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL. | Fight the ~a~. |
~1~ | A placeholder for a numeric 'text component', such as ADD_TEXT_COMPONENT_INTEGER. | There are ~1~ enemies left. |
~a_X~ | For translations, refers to ~a~ placeholders out of the usual order. | Get the ~a_1~ from the ~a_0~. |
~1_X~ | For translations, refers to ~1~ placeholders out of the usual order. | There's ~1_1~ enemies left out of ~1_0~. |
~x~ | Unknown. Related to subtitles. | |
~z~ | At the start of a string, makes the string hidden if subtitles are turned off. | ~z~Fucking terrorists. There's been a big scare |
Label | Description | Example |
---|---|---|
~INPUT_...~ | In help messages and other supported contexts, shows the current key for a specified control. | Press ~INPUT_CONTEXT~ to stand up. |
~INPUTGROUP_...~ | In help messages and other supported contexts, shows a specified input group's hint. | If your car is upside down, try rocking ~INPUTGROUP_VEH_MOVE_ALL~ to flip it over. |
~ACCEPT~ | Shows the button to accept a prompt. | |
~CANCEL~ | Shows the button to cancel a prompt. | |
~PAD_UP~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DOWN~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LEFT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RIGHT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_A~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_B~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_X~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_Y~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_START~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_BACK~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LB~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RB~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_UP~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_DOWN~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_LEFT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_RIGHT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_NONE~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_ALL~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_UPDOWN~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_DPAD_LEFTRIGHT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_UP~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_DOWN~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_LEFT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_RIGHT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_NONE~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_ALL~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_UPDOWN~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_LEFTRIGHT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_LSTICK_ROTATE~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_UP~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_DOWN~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_LEFT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_RIGHT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_NONE~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_ALL~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_UPDOWN~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_LEFTRIGHT~ | In supported contexts, shows a gamepad button or other control. | |
~PAD_RSTICK_ROTATE~ | In supported contexts, shows a gamepad button or other control. |