vehicleComponentControlEvent

This native is a server side native which requires OneSync enabled to run it. It gets triggered when a ped takes control of a vehicle's component.

Parameters

string sender, table data
  • sender: number The ID of the player that triggered the event.
  • data: table
    • vehicleGlobalId: number Vehicle's ID
    • pedGlobalId: number Ped's ID
    • componentIndex: number Component's ID.
    • request: boolean Whether the request was accepted or not (not sure...)
    • componentIsSeat: boolean Is the vehicle's component a seat.
    • pedInSeat: number Ped's seat ID.

Examples

Lua Example:

-- TO DO