vehicleComponentControlEvent
This native is a server side native which requires OneSync enabled to run it. It gets triggered when a ped takes control of a vehicle's component.
Parameters
string sender, table data
- sender: number The ID of the player that triggered the event.
- data: table
- vehicleGlobalId: number Vehicle's ID
- pedGlobalId: number Ped's ID
- componentIndex: number Component's ID.
- request: boolean Whether the request was accepted or not (not sure...)
- componentIsSeat: boolean Is the vehicle's component a seat.
- pedInSeat: number Ped's seat ID.
Examples
Lua Example: