Documentation
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
GET_COLSHAPE_CUBOID_DATA
(int colShapeId, float* x, float* y, float* z, float* width, float* depth, float* height)
GET_COLSHAPE_CYLINDER_DATA
(int colShapeId, float* x, float* y, float* z, float* radius, float* height)
GET_COLSHAPE_DIMENSION
(int colShapeId)
GET_COLSHAPE_POLYGON_DATA
(int colShapeId, float* minZ, float* maxZ)
GET_COLSHAPE_RECTANGLE_DATA
(int colShapeId, float* x, float* y, float* z, float* width, float* depth, float* heading)
GET_COLSHAPE_SPHERE_DATA
(int colShapeId, float* x, float* y, float* z, float* radius)
GET_CONSOLE_BUFFER
()
GET_CONVAR
(char* varName, char* default_)
GET_CONVAR_BOOL
(char* varName, BOOL defaultValue)
GET_CONVAR_FLOAT
(char* varName, float defaultValue)
GET_CONVAR_INT
(char* varName, int default_)
GET_CURRENT_GAME_NAME
()
GET_CURRENT_PED_WEAPON
(Ped ped)
GET_CURRENT_RESOURCE_NAME
()
GET_CURRENT_SERVER_ENDPOINT
()
GET_DUI_HANDLE
(long duiObject)
GET_ENTITIES_IN_RADIUS
(float x, float y, float z, float radius, int entityType, BOOL sortByDistance, object models)
GET_ENTITY_ADDRESS
(Entity entity)
GET_ENTITY_ARCHETYPE_NAME
(Entity entity)
GET_ENTITY_ATTACHED_TO
(Entity entity)
GET_ENTITY_COLLISION_DISABLED
(Entity entity)
GET_ENTITY_COORDS
(Entity entity)
GET_ENTITY_FROM_STATE_BAG_NAME
(char* bagName)
GET_ENTITY_HEADING
(Entity entity)
GET_ENTITY_HEALTH
(Entity entity)
GET_ENTITY_INDEX_FROM_MAPDATA
(int mapdata, int entity)
GET_ENTITY_MAPDATA_OWNER
(Entity entity, int* mapdataHandle, int* entityHandle)
GET_ENTITY_MAX_HEALTH
(Entity entity)
GET_ENTITY_MODEL
(Entity entity)
GET_ENTITY_ORPHAN_MODE
(Entity entity)
GET_ENTITY_POPULATION_TYPE
(Entity entity)
GET_ENTITY_REMOTE_SYNCED_SCENES_ALLOWED
(Entity entity)
GET_ENTITY_ROTATION
(Entity entity)
GET_ENTITY_ROTATION_VELOCITY
(Entity entity)
GET_ENTITY_ROUTING_BUCKET
(Entity entity)