SET_HANDLING_VECTOR(char* vehicle, char* class_, char* fieldName, Vector3 value)
SET_HEALTH_CONFIG_DEFAULT_ARMOR(char* configName, float newValue)
SET_HEALTH_CONFIG_DEFAULT_ENDURANCE(char* configName, float newValue)
SET_HEALTH_CONFIG_DEFAULT_HEALTH(char* configName, float newValue)
SET_HEALTH_CONFIG_DOG_TAKEDOWN_THRESHOLD(char* configName, float newValue)
SET_HEALTH_CONFIG_DYING_THRESHOLD(char* configName, float newValue)
SET_HEALTH_CONFIG_FATIGUED_THRESHOLD(char* configName, float newValue)
SET_HEALTH_CONFIG_HURT_THRESHOLD(char* configName, float newValue)
SET_HEALTH_CONFIG_INJURED_THRESHOLD(char* configName, float newValue)
SET_HEALTH_CONFIG_INVINCIBLE(char* configName, BOOL newValue)
SET_HEALTH_CONFIG_MELEE_FATAL_ATTACK(char* configName, BOOL newValue)
SET_HEALTH_CONFIG_WRITHE_FROM_BULLET_THRESHOLD(char* configName, float newValue)
SET_HTTP_HANDLER(func handler)
SET_HUD_COMPONENT_ALIGN(int id, int horizontalAlign, int verticalAlign)
SET_HUD_COMPONENT_SIZE(int id, float x, float y)
SET_INTERIOR_PORTAL_CORNER_POSITION(int interiorId, int portalIndex, int cornerIndex, float posX, float posY, float posZ)
SET_INTERIOR_PORTAL_ENTITY_FLAG(int interiorId, int portalIndex, int entityIndex, int flag)
SET_INTERIOR_PORTAL_FLAG(int interiorId, int portalIndex, int flag)
SET_INTERIOR_PORTAL_ROOM_FROM(int interiorId, int portalIndex, int roomFrom)
SET_INTERIOR_PORTAL_ROOM_TO(int interiorId, int portalIndex, int roomTo)
SET_INTERIOR_PROBE_LENGTH(float probeLength)
SET_INTERIOR_ROOM_EXTENTS(int interiorId, int roomIndex, float bbMinX, float bbMinY, float bbMinZ, float bbMaxX, float bbMaxY, float bbMaxZ)
SET_INTERIOR_ROOM_FLAG(int interiorId, int roomIndex, int flag)
SET_INTERIOR_ROOM_TIMECYCLE(int interiorId, int roomIndex, int timecycleHash)
SET_KEY_MAPPING_HIDE_RESOURCES(bool hide)
SET_KILL_FALL_HEIGHT(float height)
SET_LIGHT_ALPHA(float alpha)
SET_LIGHT_AO(float intensity, float radius, float bias, float intensity2)
SET_LIGHT_CAPSULE_SIZE(float size)
SET_LIGHT_CLIP_RECT(int x, int y, int width, int height)
SET_LIGHT_COLOR(int r, int g, int b)
SET_LIGHT_CONE(float innerConeAngle, float outerConeAngle)
SET_LIGHT_COORDS(float x, float y, float z)
SET_LIGHT_DIRECTION(float xDir, float yDir, float zDir, float xTanDir, float yTanDir, float zTanDir)
SET_LIGHT_EXTRAFLAGS(int extraFlags)