2022-01-06 - Marking a vehicle as 'player vehicle' for game code2021-12-21 - Making a console key bind wait between commands2021-07-17 - Quick note on using built-in ACL/security2021-04-13 - Using modified scenario files on FiveM2021-04-09 - FYI: FiveM and RedM support raw .ymap/.ytyp files2020-11-28 - Routing buckets: split game state2020-08-25 - CitizenFX C# templates are fixed2020-07-10 - A quick note about OneSync server-side persistence2020-02-24 - Try the new CitizenFX C# templates for FiveM2020-01-20 - Uploading photos from in-game to the Cfx.re Gallery2020-01-06 - Using the new console key bindings2019-10-29 - Optimizing resource downloads using a caching proxy2019-08-19 - OneSync: intercepting game events (such as explosions)2019-08-12 - [ANCIENT INFO] Two new experimental OneSync variables2019-08-12 - Useful snippet: getting the top left of the minimap in screen coordinates2019-07-15 - Improving script stack traces2019-06-29 - GET_ACTIVE_PLAYERS: the replacement for player loops2019-06-29 - Adaptive Cards in deferrals2019-06-23 - Lua support for compile-time Jenkins hashes2019-06-09 - Our work on supporting emoji in Scaleform GFx