Triggers an event on the specified client(s), and passes on any additional arguments.
TriggerClientEvent(string eventName, int playerId[, ...])
-- CLIENT
Don't forget to RegisterNetEvent!
AddEventHandler('eventName', function(text)
print(('I just received %s from the server'):format(text)) -- I just received Hello world! from the server
end)
-- SERVER
TriggerClientEvent('eventName', playerId, 'Hello world!')