To cancel an event, use the CANCEL_EVENT native from within an event handler. This does not stop other event handlers from running.
Lua
AddEventHandler("eventName", function(eventParam1, eventParam2)
-- Cancelling this event!
CancelEvent()
end)
C#
EventHandlers["eventName"] += new Action<string, bool>(TargetFunction);
private void TargetFunction(string param1, bool param2)
{
// Canceling this event!
CancelEvent();
}
JS
on('eventName', (eventParam1, eventParam2) => {
// Canceling this event!
CancelEvent();
});
To check if the last event you triggered was canceled, use the WAS_EVENT_CANCELED native. This only works for local events.
Lua
TriggerEvent("eventName", eventParam1, eventParam2)
if WasEventCanceled() then
-- Code that runs if the event was canceled.
end
In Lua, the TriggerEvent()
function returns true if the event was canceled, allowing you to also use the following syntax:
Lua
if TriggerEvent("eventName", eventParam1, eventParam2) then
-- Code that runs if the event was canceled.
end
C#
TriggerEvent("eventName", eventParam1, eventParam2);
if (WasEventCanceled())
{
// Code that runs if the event was canceled.
}
JS
emit("eventName", eventParam1, eventParam2);
if (WasEventCanceled()) {
// Code that runs if the event was canceled.
}