Vehicle Flags

Flag NumberFlag NameDescriptionBuild Introduced
0FLAG_SMALL_WORKERVehicle can only spawn on path nodes flagged to allow small worker vehicles.
1FLAG_BIGPeds driving the vehicle will take wider turns, increase space between traffic, and avoid ramming during chases.
2FLAG_NO_BOOTDoes nothing. Derivative from the IV flag noboot.
3FLAG_ONLY_DURING_OFFICE_HOURSPrevents spawning outside office hours, doesn't work correctly due to misconfigured time settings.
4FLAG_BOOT_IN_FRONTDoes nothing. Use FLAG_FRONT_BOOT instead.
5FLAG_IS_VANThe vehicle never spawns in traffic with more than one passenger.
6FLAG_AVOID_TURNSAI avoids turns at intersections unless no other path is available. Spawns on multi-lane roads.
7FLAG_HAS_LIVERYCycles liveries from vehicle's texture dictionary, up to 30 liveries.
8FLAG_LIVERY_MATCH_EXTRAVehicle spawns with livery matching toggled on extra; defaults to last livery if more extras than liveries.
9FLAG_SPORTSIdle camera focuses on the vehicle if swankness > 4. Faster drivers, prioritized colors, alarms on parked vehicles.
10FLAG_DELIVERYParked vehicles spawn with wheels at a much higher angle.
11FLAG_NOAMBIENTOCCLUSIONDisables ground ambient occlusion.
12FLAG_ONLY_ON_HIGHWAYSVehicle only spawns on highways. Derivative of an unused flag.
13FLAG_TALL_SHIPPrevents spawning under low bridges.
14FLAG_SPAWN_ON_TRAILERVehicles have a 50% chance of spawning on trailers; disabled in multiplayer.
15FLAG_SPAWN_BOAT_ON_TRAILERSimilar to FLAG_SPAWN_ON_TRAILER but for boats; positioning relative to boattrailer.
16FLAG_EXTRAS_GANGVehicle spawns with extras 5-9 if driven by a gang member.
17FLAG_EXTRAS_CONVERTIBLECycles between extras 1-4, toggling roof status. Extras are unbreakable.
18FLAG_EXTRAS_TAXIEnables taxi logic, including cycling extras and setting lights.
19FLAG_EXTRAS_RAREExtras have a 25% chance of spawning.
20FLAG_EXTRAS_REQUIREThe vehicle always spawns with at least one extra.
21FLAG_EXTRAS_STRONGPrevents extras from breaking off during collisions.
22FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYEDExtras only break when the vehicle is completely destroyed.
23FLAG_EXTRAS_SCRIPTSpecific extras only spawn when toggled by script.
24FLAG_EXTRAS_ALLVehicle spawns with all extras toggled on.
25FLAG_EXTRAS_MATCH_LIVERYVehicle spawns with extra matching livery ID.
26FLAG_DONT_ROTATE_TAIL_ROTORPrevents helicopter tail rotor from rotating.
27FLAG_PARKING_SENSORSVehicle has a parking sensor gadget.
28FLAG_PEDS_CAN_STAND_ON_TOPAllows peds to stand on the vehicle without ragdolling.
29FLAG_TAILGATE_TYPE_BOOTDoes nothing.
30FLAG_GEN_NAVMESHGenerates navmesh, typically used on boats, trailers, and train cars.
31FLAG_LAW_ENFORCEMENTMultiple effects, including use of searchlights by helicopters and enhanced wanted level dynamics.
32FLAG_EMERGENCY_SERVICEPrevents certain responses from peds and alters how vehicle theft is perceived.
33FLAG_DRIVER_NO_DRIVE_BYPrevents the driver from using weapons.
34FLAG_NO_RESPRAYDisables the ability to respray the vehicle.
35FLAG_IGNORE_ON_SIDE_CHECKPlayer avoids pathfinding toward vehicles on their side.
36FLAG_RICH_CARSeen driven by rich NPCs and triggers strong reactions upon collision.
37FLAG_AVERAGE_CARSeen driven by average NPCs in traffic.
38FLAG_POOR_CARSeen driven by poor NPCs in traffic.
39FLAG_ALLOWS_RAPPELAllows peds to rappel from the vehicle.
40FLAG_DONT_CLOSE_DOOR_UPON_EXITPeds don't close the door after exiting.
41FLAG_USE_HIGHER_DOOR_TORQUEHigher door torque setting.
42FLAG_DISABLE_THROUGH_WINDSCREENPrevents peds from being ejected through the windshield during a crash.
43FLAG_IS_ELECTRICDisables oil leaks and damage to the fuel tank. Trains with this flag will stop for vehicles blocking their path.
44FLAG_NO_BROKEN_DOWN_SCENARIOVehicle will never spawn in a broken-down scenario.
45FLAG_IS_JETSKIJetski classification flag.
46FLAG_DAMPEN_STICKBOMB_DAMAGETakes less damage from sticky bomb explosions.
47FLAG_DONT_SPAWN_IN_CARGENPrevents the vehicle from spawning in parked scenarios.
48FLAG_IS_OFFROAD_VEHICLEAI considers off-road paths as valid routes.
49FLAG_INCREASE_PED_COMMENTSIncreases random comments about the vehicle.
50FLAG_EXPLODE_ON_CONTACTExplodes on contact setting.
51FLAG_USE_FAT_INTERIOR_LIGHTIncreases the size and intensity of the vehicle’s interior light.
52FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSUses actual bone position for headlights.
53FLAG_FAKE_EXTRALIGHTSTreats extra lights as normal headlights.
54FLAG_CANNOT_BE_MODDEDVehicle cannot enter modification shops.
55FLAG_DONT_SPAWN_AS_AMBIENTPrevents ambient spawning.
56FLAG_IS_BULKYBulkiness classification.
57FLAG_BLOCK_FROM_ATTRACTOR_SCENARIOBlocks spawning in WORLD_VEHICLE_ATTRACTOR scenarios.
58FLAG_IS_BUSIdentifies the vehicle as a bus.
59FLAG_USE_STEERING_PARAM_FOR_LEANSteering parameter affects leaning.
60FLAG_CANNOT_BE_DRIVEN_BY_PLAYERPlayer cannot enter the vehicle.
61FLAG_SPRAY_PETROL_BEFORE_EXPLOSIONSpills gasoline before exploding.
62FLAG_ATTACH_TRAILER_ON_HIGHWAYSpawns with a trailer only on highways.
63FLAG_ATTACH_TRAILER_IN_CITYSpawns with a trailer only in the city.
64FLAG_HAS_NO_ROOFIgnores roof checks, allows hats with no roof.
65FLAG_ALLOW_TARGETING_OF_OCCUPANTSAllows targeting of vehicle occupants.
66FLAG_RECESSED_HEADLIGHT_CORONASRecessed headlight coronas.
67FLAG_RECESSED_TAILLIGHT_CORONASRecessed taillight coronas.
68FLAG_IS_TRACKED_FOR_TRAILSDoes nothing.
69FLAG_HEADLIGHTS_ON_LANDINGGEARHeadlights on landing gear.
70FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ONPeds prioritize entry when standing on the vehicle.
71FLAG_GIVE_SCUBA_GEAR_ON_EXITProvides scuba gear upon exit.
72FLAG_IS_DIGGERDigger classification flag.
73FLAG_IS_TANKMakes the vehicle fireproof and AI reacts as if it's a tank.
74FLAG_USE_COVERBOUND_INFO_FOR_COVERGENUses coverbound info for cover generation.
75FLAG_CAN_BE_DRIVEN_ONOther vehicles can drive on top of it.
76FLAG_HAS_BULLETPROOF_GLASSPrevents glass from breaking.
77FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ONPrevents peds from taking cover on the vehicle.
78FLAG_INTERIOR_BLOCKED_BY_BOOTInterior blocked by boot.
79FLAG_DONT_TIMESLICE_WHEELSPrevents time slicing effect on wheels.
80FLAG_FLEE_FROM_COMBATAI driver always flees from combat areas.
81FLAG_DRIVER_SHOULD_BE_FEMALEVehicle only spawns driven by female peds.
82FLAG_DRIVER_SHOULD_BE_MALEVehicle only spawns driven by male peds.
83FLAG_COUNT_AS_FACEBOOK_DRIVENUsed for tracking vehicles driven by the player with Facebook integration (now unused).
84FLAG_BIKE_CLAMP_PICKUP_LEAN_RATEClamps bike pickup lean rate.
85FLAG_PLANE_WEAR_ALTERNATIVE_HELMETForces plane to wear an alternative helmet.
86FLAG_USE_STRICTER_EXIT_COLLISION_TESTSUses stricter exit collision tests.
87FLAG_TWO_DOORS_ONE_SEATTwo doors but only one seat configuration.
88FLAG_USE_LIGHTING_INTERIOR_OVERRIDEKeeps interior lights on regardless of engine status.
89FLAG_USE_RESTRICTED_DRIVEBY_HEIGHTRestricts aiming height for weapons inside the vehicle.
90FLAG_CAN_HONK_WHEN_FLEEINGAI uses horn when fleeing.
91FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MPPeds inside can be set on fire (GTA Online).
92FLAG_REPORT_CRIME_IF_STANDING_ONGives player a wanted level if standing on top of the vehicle.
93FLAG_HELI_USES_FIXUPS_ON_OPEN_DOORFix-ups when a helicopter door is open.
94FLAG_FORCE_ENABLE_CHASSIS_COLLISIONForces enabling chassis collision.
95FLAG_CANNOT_BE_PICKUP_BY_CARGOBOBPrevents vehicle from being picked up by Cargobob.
96FLAG_CAN_HAVE_NEONSAllows neon lights to be equipped.
97FLAG_HAS_INTERIOR_EXTRASVehicle can spawn with certain interior extras.
98FLAG_HAS_TURRET_SEAT_ON_VEHICLETurret seat functionality.
99FLAG_ALLOW_OBJECT_LOW_LOD_COLLISIONAllows low LOD collision for objects.
100FLAG_DISABLE_AUTO_VAULT_ON_VEHICLEDisables automatic vaulting on this vehicle.
101FLAG_USE_TURRET_RELATIVE_AIM_CALCULATIONRelative aim calculation for turrets.
102FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTSUses full animations for entry points marked as MP warp in/out.
103FLAG_HAS_DIRECTIONAL_SHUFFLESDirectional shuffles functionality.
104FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSONDisables weapon wheel in first-person mode.
105FLAG_USE_PILOT_HELMETForces player and AI to wear pilot helmets.
106FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMETAllows weapon wheel without a helmet.
107FLAG_PREFER_ENTER_TURRET_AFTER_DRIVERPrefers turret entry if driver is present.
108FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCEUses smaller tolerance for door opening ratio.
109FLAG_USE_HEADING_ONLY_IN_TURRET_MATRIXUses heading only in turret matrix calculations.
110FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINTPrevents stopping when climbing up to a point.
111FLAG_HAS_REAR_MOUNTED_TURRETRear-mounted turret.
112FLAG_DISABLE_BUSTINGPlayer won't be busted while inside the vehicle.
113FLAG_IGNORE_RWINDOW_COLLISIONIgnores collision through the rear window.
114FLAG_HAS_GULL_WING_DOORSDoors open upwards like gull-wing doors.
115FLAG_CARGOBOB_HOOK_UP_CHASSISUses chassis for Cargobob hook attachment.
116FLAG_USE_FIVE_ANIM_THROW_FPUses wider throw animations in first-person.
117FLAG_ALLOW_HATS_NO_ROOFAllows hats to be worn in vehicles without roofs.
118FLAG_HAS_REAR_SEAT_ACTIVITIESAdds rear seat activities, used in GTA Online.
119FLAG_HAS_LOWRIDER_HYDRAULICSVehicle has lowrider hydraulics.
120FLAG_HAS_BULLET_RESISTANT_GLASSVehicle's glass is resistant to bullets.
121FLAG_HAS_INCREASED_RAMMING_FORCEVehicle can ram others more effectively.
122FLAG_HAS_CAPPED_EXPLOSION_DAMAGEVehicle takes less damage from explosions.
123FLAG_HAS_LOWRIDER_DONK_HYDRAULICSVehicle has lowrider donk hydraulics.
124FLAG_HELICOPTER_WITH_LANDING_GEARHelicopter has a landing gear.
125FLAG_JUMPING_CARVehicle can jump, with force modifiable in handling files.
126FLAG_HAS_ROCKET_BOOSTVehicle can use a rocket boost.
127FLAG_RAMMING_SCOOPVehicle has a scoop to push vehicles away.
128FLAG_HAS_PARACHUTEVehicle is equipped with a parachute.
129FLAG_RAMPVehicle can eject other vehicles by driving under them.
130FLAG_HAS_EXTRA_SHUFFLE_SEAT_ON_VEHICLEExtra shuffle seats functionality.
131FLAG_FRONT_BOOTAllows front "boot" to detach at high speeds.
132FLAG_HALF_TRACKHalf-track classification.
133FLAG_RESET_TURRET_SEAT_HEADINGResets turret seat heading when not in use.b1011
134FLAG_TURRET_MODS_ON_ROOFTurret mods on roof functionality.b1103
135FLAG_UPDATE_WEAPON_BATTERY_BONESUpdates weapon battery bones.b1103
136FLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOADPrevents holding low gears when engine is under load.b1103
137FLAG_HAS_GLIDERIdentifies vehicle as a glider.b1103
138FLAG_INCREASE_LOW_SPEED_TORQUEIncreases torque at low speeds.b1103
139FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGUses aircraft style for weapon targeting.b1103
140FLAG_KEEP_ALL_TURRETS_SYNCHRONISEDSynchronizes all turrets.b1103
141FLAG_SET_WANTED_FOR_ATTACHED_VEHSets wanted level for attached vehicle.b1103
142FLAG_TURRET_ENTRY_ATTACH_TO_DRIVER_SEATAttaches turret entry to driver seat.b1180
143FLAG_USE_STANDARD_FLIGHT_HELMETUses standard flight helmet.b1180
144FLAG_SECOND_TURRET_MODSecond turret modification.b1180
145FLAG_THIRD_TURRET_MODThird turret modification.b1180
146FLAG_HAS_EJECTOR_SEATSEjects ped from aircraft if bailing mid-air.b1180
147FLAG_TURRET_MODS_ON_CHASSISTurret mods on chassis.b1180
148FLAG_HAS_JATO_BOOST_MODAdds JATO boost mod to aircraft.b1180
149FLAG_IGNORE_TRAPPED_HULL_CHECKPrevents check if player is trapped in vehicle geometry.b1180
150FLAG_HOLD_TO_SHUFFLEPlayer shuffles seats when holding context button.b1180
151FLAG_TURRET_MOD_WITH_NO_STOCK_TURRETModifies turret without stock turret.b1180
152FLAG_EQUIP_UNARMED_ON_ENTERPlayer equips "Unarmed" weapon on entry.b1180
153FLAG_DISABLE_CAMERA_PUSH_BEYONDDisables camera push beyond vehicle.b1180
154FLAG_HAS_VERTICAL_FLIGHT_MODEVehicle has VTOL-like vertical takeoff and flight ability.b1290
155FLAG_HAS_OUTRIGGER_LEGSVehicle has deployable legs, unable to drive while extended.b1290
156FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRYNavigation settings for on-vehicle entry.b1290
157FLAG_DROP_SUSPENSION_WHEN_STOPPEDVehicle's suspension drops when stopped.b1290
158FLAG_DONT_CRASH_ABANDONED_NEAR_GROUNDPrevents crash when abandoned near ground.b1290
159FLAG_USE_INTERIOR_RED_LIGHTVehicle's interior light is red.b1290
160FLAG_HAS_HELI_STRAFE_MODEHelicopter can strafe like a helicopter.b1290
161FLAG_HAS_VERTICAL_ROCKET_BOOSTRocket propels vehicle upwards.b1290
162FLAG_CREATE_WEAPON_MANAGER_ON_SPAWNCreates weapon manager on spawn.b1290
163FLAG_USE_ROOT_AS_BASE_LOCKON_POSUses vehicle root for lock-on positioning.b1290
164FLAG_HEADLIGHTS_ON_TAP_ONLYHeadlights toggle on tap only.b1290
165FLAG_CHECK_WARP_TASK_FLAG_DURING_ENTERChecks warp task flag during entry.b1290
166FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_HIGHRestricts aim height inside vehicle more than the default.b1290
167FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MODIncreases camber when suspension mods are equipped.b1365
168FLAG_NO_HEAVY_BRAKE_ANIMATIONPrevents "lean forward" animation when braking heavily.b1365
169FLAG_HAS_TWO_BONNET_BONESUses two bonnet bones simultaneously.b1493
170FLAG_DONT_LINK_BOOT2Does nothing.b1493
171FLAG_HAS_INCREASED_RAMMING_FORCE_WITH_CHASSIS_MODChassis mod increases ramming force.b1493
172FLAG_HAS_INCREASED_RAMMING_FORCE_VS_ALL_VEHICLESRamming force increased against all vehicles.b1604
173FLAG_HAS_EXTENDED_COLLISION_MODSExtended collision mods functionality.b1604
174FLAG_HAS_NITROUS_MODEnables nitro boost modifications.b1604
175FLAG_HAS_JUMP_MODEnables jump boost modification.b1604
176FLAG_HAS_RAMMING_SCOOP_MODVehicle has ramming scoop modification.b1604
177FLAG_HAS_SUPER_BRAKES_MODVehicle has super brakes modification.b1604
178FLAG_CRUSHES_OTHER_VEHICLESVehicle does more damage to vehicles it drives over.b1604
179FLAG_HAS_WEAPON_BLADE_MODSVehicle equipped with sawblade modifications.b1604
180FLAG_HAS_WEAPON_SPIKE_MODSEquipped with spike modifications that harm on contact.b1604
181FLAG_FORCE_BONNET_CAMERA_INSTEAD_OF_POVForces bonnet camera over POV.b1604
182FLAG_RAMP_MODEquipped with ramp modification.b1604
183FLAG_HAS_TOMBSTONEHeavy part that can be ejected to stop pursuing vehicles.b1604
184FLAG_HAS_SIDE_SHUNTCan shunt vehicles sideways.b1604
185FLAG_HAS_FRONT_SPIKE_MODEquipped with front spike modification.b1604
186FLAG_HAS_RAMMING_BAR_MODEquipped with ramming bar modification.b1604
187FLAG_TURRET_MODS_ON_CHASSIS5Enables turret mods on VMT_CHASSIS5 category.b1604
188FLAG_HAS_SUPERCHARGERPermanently enables vacuum and blower/boost dials.b1604
189FLAG_IS_TANK_WITH_FLAME_DAMAGESimilar to FLAG_IS_TANK but not fireproof.b1604
190FLAG_DISABLE_DEFORMATIONDisables visual deformation.b1604
191FLAG_ALLOW_RAPPEL_AI_ONLYAllows AI-only rappelling.b1734
192FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLYRestricts drive-by height in mid-only.b1734
193FLAG_FORCE_AUTO_VAULT_ON_VEHICLE_WHEN_STUCKForces auto-vault when stuck.b1734
194FLAG_SPOILER_MOD_DOESNT_INCREASE_GRIPSpoiler mods do not add traction.b1868
195FLAG_NO_REVERSING_ANIMATIONDisables "look back" animation when reversing.b1868
196FLAG_IS_QUADBIKE_USING_BIKE_ANIMATIONSAllows quadbikes to use bike layouts and animations.b1868
197FLAG_IS_FORMULA_VEHICLEChanges tire mark texture to slick tires.b2060
198FLAG_LATCH_ALL_JOINTSLatches all joints upon creation.b2189
199FLAG_REJECT_ENTRY_TO_VEHICLE_WHEN_STOOD_ONIf the player is standing on top of the vehicle, the player character will not attempt to pathfind to the nearest vehicle door to enter and will not warp inside the vehicle.b2189
200FLAG_CHECK_IF_DRIVER_SEAT_IS_CLOSER_THAN_TURRETS_WITH_ON_BOARD_ENTERChecks whether the player character is closer to the driver's seat than the turret seat before deciding on which one to pathfind to. Added in.b2189
201FLAG_RENDER_WHEELS_WITH_ZERO_COMPRESSIONPrevents the wheels and suspension from visually moving.b2189
202FLAG_USE_LENGTH_OF_VEHICLE_BOUNDS_FOR_PLAYER_LOCKON_POSUses vehicle bounds for player lock-on.b2189
203FLAG_PREFER_FRONT_SEATPrefers front seat over rear.b2372