FiveM Docs / Native Reference
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Namespace: INTERIORAPI set: clientGame: gta5editImprove

ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME

0xA97F257D0151A6AB
0x1F375B4C
// EnableExteriorCullModelThisFrame
void ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash);
This is the native that is used to hide the exterior of GTA Online apartment buildings when you are inside an apartment.

Old name: _HIDE_MAP_OBJECT_THIS_FRAME

0xC2D2AD9EAAE265B8()
0xC594B315EDF2D4AF(Ped ped)
0xC8E1071177A23BE5(Any* p0, Any* p1, Any* p2)
0xCA6B2F7CE32AB653(Any p0, Any* p1, Any p2)
0xCD74233600C4EA6B(BOOL toggle)
0xD1942374085C8469(Any p0)
0xD2049635DEB9C375()
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF()
0xE4C3B169876D33D7(Any p0)
0xE67C6DFD386EA5E7(BOOL p0)
0xEB81A3DADD503187()
0xF13FE2A80C05C561()
0xF284AC67940C6812()
0xF83D0FEBE75E62C9(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7)
Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT()
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
FORCE_ROOM_FOR_ENTITY(Entity entity, int interior, Hash roomHashKey)
FORCE_ROOM_FOR_GAME_VIEWPORT(int interiorID, Hash roomHashKey)
GET_INTERIOR_AT_COORDS(float x, float y, float z)
GET_INTERIOR_AT_COORDS_WITH_TYPE(float x, float y, float z, char* interiorType)
GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(float x, float y, float z, Hash typeHash)
GET_INTERIOR_FROM_COLLISION(float x, float y, float z)
GET_INTERIOR_FROM_ENTITY(Entity entity)
GET_INTERIOR_FROM_PRIMARY_VIEW()
GET_INTERIOR_GROUP_ID(int interior)