0xD1942374085C8469(Any p0)
0xD2049635DEB9C375
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF
0xE4C3B169876D33D7(Any p0)
0xE67C6DFD386EA5E7(BOOL p0)
0xEB81A3DADD503187
0xF13FE2A80C05C561
0xF284AC67940C6812
0xF83D0FEBE75E62C9(Blip blip, Any p1, Any p2, float width, Any p4, float length, float heading, Any p7)
Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
FORCE_ROOM_FOR_ENTITY(Entity entity, int interior, Hash roomHashKey)
FORCE_ROOM_FOR_GAME_VIEWPORT(int interiorID, Hash roomHashKey)
GET_INTERIOR_AT_COORDS(float x, float y, float z)
GET_INTERIOR_AT_COORDS_WITH_TYPE(float x, float y, float z, char* interiorType)
GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(float x, float y, float z, Hash typeHash)
GET_INTERIOR_FROM_COLLISION(float x, float y, float z)
GET_INTERIOR_FROM_ENTITY(Entity entity)
GET_INTERIOR_FROM_PRIMARY_VIEW
GET_INTERIOR_GROUP_ID(int interior)
GET_INTERIOR_HEADING(int interior)
GET_INTERIOR_LOCATION_AND_NAMEHASH(int interior, Vector3* position, Hash* nameHash)
GET_KEY_FOR_ENTITY_IN_ROOM(Entity entity)
GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS(int interior, float x, float y, float z)
GET_ROOM_KEY_FOR_GAME_VIEWPORT