FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: HUDAPI set: clientGame: gta5editImprove

ADD_BLIP_FOR_RADIUS

0x46818D79B1F7499A
0x4626756C
// AddBlipForRadius
Blip ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius);
Parameters:
  • posX:

    The x position of the blip (you can also send a vector3 instead of the bulk coordinates)

  • posY:

    The y position of the blip (you can also send a vector3 instead of the bulk coordinates)

  • posZ:

    The z position of the blip (you can also send a vector3 instead of the bulk coordinates)

  • radius:

    The number that defines the radius of the blip circle

Returns:

The blip handle that can be manipulated with every SetBlip natives

Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use AddBlipCoords)

Example image: example

Examples:

  • Lua
  • JavaScript
local coords = vector3(0.0, 0.0, 0.0)

local blip = AddBlipForRadius(coords, 100.0) -- need to have .0
SetBlipColour(blip, 1)
SetBlipAlpha(blip, 128)
Privacy
•
Cookie Policy
•
Cookie Settings
0x8410C5E0CD847B9D()
0x8F08017F9D7C47BD(Any p0, Any* p1, Any p2)
0x98C3CF913D895111(char* string, int length)
0x9FCB3CBFB3EAD69A(int p0, float p1)
0xA17784FCA9548D15(Any p0, Any p1, Any p2)
0xA238192F33110615(int* p0, int* p1, int* p2)
0xB552929B85FC27EC(Any p0, Any p1)
0xB7B873520C84C118()
0xBA8D65C1C65702E5(BOOL toggle)
0xC2D2AD9EAAE265B8()
0xC594B315EDF2D4AF(Ped ped)
0xC8E1071177A23BE5(Any* p0, Any* p1, Any* p2)
0xCA6B2F7CE32AB653(Any p0, Any* p1, Any p2)
0xCD74233600C4EA6B(BOOL toggle)
0xD1942374085C8469(Any p0)
0xD2049635DEB9C375()
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF()
0xE4C3B169876D33D7(Any p0)
0xE67C6DFD386EA5E7(BOOL p0)
0xEB81A3DADD503187()
0xF13FE2A80C05C561()
0xF284AC67940C6812()
0xF83D0FEBE75E62C9(Blip blip, Any p1, Any p2, float width, Any p4, float length, float heading, Any p7)
Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT()
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)