FiveM Docs / Native Reference
API Set:
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  • client
Language:
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  • c#
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Namespace: ENTITYAPI set: clientGame: gta5editImprove

GET_ENTITY_COORDS

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// GetEntityCoords
Vector3 GET_ENTITY_COORDS(Entity entity, BOOL alive);
Parameters:
  • entity:

    The entity to get the coordinates from.

  • alive:

    Unused by the game, potentially used by debug builds of GTA in order to assert whether or not an entity was alive.

Returns:

The current entity coordinates.

Gets the current coordinates (world position) for a specified entity.

Examples:

  • Lua
  • JavaScript
  • C#
local playerCoords = GetEntityCoords(PlayerPedId())
print(playerCoords) -- vector3(...)
0x8F08017F9D7C47BD(Any p0, Any* p1, Any p2)
0x98C3CF913D895111(char* string, int length)
0x9FCB3CBFB3EAD69A(int p0, float p1)
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0xA238192F33110615(int* p0, int* p1, int* p2)
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0xB7B873520C84C118()
0xBA8D65C1C65702E5(BOOL toggle)
0xBF4F34A85CA2970C()
0xC2D2AD9EAAE265B8()
0xC594B315EDF2D4AF(Ped ped)
0xC8E1071177A23BE5(Any* p0, Any* p1, Any* p2)
0xCA6B2F7CE32AB653(Any p0, Any* p1, Any p2)
0xCD74233600C4EA6B(BOOL toggle)
0xD1942374085C8469(Any p0)
0xD2049635DEB9C375()
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF()
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Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT()
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)