FiveM Docs / Native Reference
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Namespace: INTERIORAPI set: clientGame: gta5editImprove

CAP_INTERIOR

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// CapInterior
void CAP_INTERIOR(int interiorID, BOOL toggle);
Does something similar to INTERIOR::DISABLE_INTERIOR  
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0x9FCB3CBFB3EAD69A(int p0, float p1)
0xA17784FCA9548D15(Any p0, Any p1, Any p2)
0xA238192F33110615(int* p0, int* p1, int* p2)
0xB552929B85FC27EC(Any p0, Any p1)
0xB7B873520C84C118()
0xBA8D65C1C65702E5(BOOL toggle)
0xC2D2AD9EAAE265B8()
0xC594B315EDF2D4AF(Ped ped)
0xC8E1071177A23BE5(Any* p0, Any* p1, Any* p2)
0xCA6B2F7CE32AB653(Any p0, Any* p1, Any p2)
0xCD74233600C4EA6B(BOOL toggle)
0xD1942374085C8469(Any p0)
0xD2049635DEB9C375()
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF()
0xE4C3B169876D33D7(Any p0)
0xE67C6DFD386EA5E7(BOOL p0)
0xEB81A3DADD503187()
0xF13FE2A80C05C561()
0xF284AC67940C6812()
0xF83D0FEBE75E62C9(Blip blip, Any p1, Any p2, float width, Any p4, float length, float heading, Any p7)
Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT()
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
FORCE_ROOM_FOR_ENTITY(Entity entity, int interior, Hash roomHashKey)
FORCE_ROOM_FOR_GAME_VIEWPORT(int interiorID, Hash roomHashKey)
GET_INTERIOR_AT_COORDS(float x, float y, float z)