0xCA6B2F7CE32AB653(Any p0, Any* p1, Any p2)
0xCD74233600C4EA6B(BOOL toggle)
0xD1942374085C8469(Any p0)
0xD2049635DEB9C375
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF
0xE4C3B169876D33D7(Any p0)
0xE67C6DFD386EA5E7(BOOL p0)
0xEB81A3DADD503187
0xF13FE2A80C05C561
0xF284AC67940C6812
0xF83D0FEBE75E62C9(Blip blip, Any p1, Any p2, float width, Any p4, float length, float heading, Any p7)
Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
FORCE_ROOM_FOR_ENTITY(Entity entity, int interior, Hash roomHashKey)
FORCE_ROOM_FOR_GAME_VIEWPORT(int interiorID, Hash roomHashKey)
GET_INTERIOR_AT_COORDS(float x, float y, float z)
GET_INTERIOR_AT_COORDS_WITH_TYPE(float x, float y, float z, char* interiorType)
GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(float x, float y, float z, Hash typeHash)
GET_INTERIOR_FROM_COLLISION(float x, float y, float z)
GET_INTERIOR_FROM_ENTITY(Entity entity)
GET_INTERIOR_FROM_PRIMARY_VIEW
GET_INTERIOR_GROUP_ID(int interior)
GET_INTERIOR_HEADING(int interior)
GET_INTERIOR_LOCATION_AND_NAMEHASH(int interior, Vector3* position, Hash* nameHash)
GET_KEY_FOR_ENTITY_IN_ROOM(Entity entity)