FiveM Docs / Native Reference
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Namespace: INTERIORAPI set: clientGame: gta5editImprove

DISABLE_INTERIOR

0x6170941419D7D8EC
0x093ADEA5
// DisableInterior
void DISABLE_INTERIOR(int interiorID, BOOL toggle);
Example:   
This removes the interior from the strip club and when trying to walk inside the player just falls:  
INTERIOR::DISABLE_INTERIOR(118018, true);  
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0xBA8D65C1C65702E5(BOOL toggle)
0xC2D2AD9EAAE265B8()
0xC594B315EDF2D4AF(Ped ped)
0xC8E1071177A23BE5(Any* p0, Any* p1, Any* p2)
0xCA6B2F7CE32AB653(Any p0, Any* p1, Any p2)
0xCD74233600C4EA6B(BOOL toggle)
0xD1942374085C8469(Any p0)
0xD2049635DEB9C375()
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF()
0xE4C3B169876D33D7(Any p0)
0xE67C6DFD386EA5E7(BOOL p0)
0xEB81A3DADD503187()
0xF13FE2A80C05C561()
0xF284AC67940C6812()
0xF83D0FEBE75E62C9(Blip blip, Any p1, Any p2, float width, Any p4, float length, float heading, Any p7)
Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT()
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
FORCE_ROOM_FOR_ENTITY(Entity entity, int interior, Hash roomHashKey)
FORCE_ROOM_FOR_GAME_VIEWPORT(int interiorID, Hash roomHashKey)
GET_INTERIOR_AT_COORDS(float x, float y, float z)
GET_INTERIOR_AT_COORDS_WITH_TYPE(float x, float y, float z, char* interiorType)
GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(float x, float y, float z, Hash typeHash)
GET_INTERIOR_FROM_COLLISION(float x, float y, float z)
GET_INTERIOR_FROM_ENTITY(Entity entity)
GET_INTERIOR_FROM_PRIMARY_VIEW()