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Namespace: INTERIORAPI set: clientGame: gta5editImprove

ACTIVATE_INTERIOR_ENTITY_SET

0x55E86AF2712B36A1
0xC80A5DDF
// ActivateInteriorEntitySet
void ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName);
More info: http://gtaforums.com/topic/836367-adding-props-to-interiors/  

Old name: _ENABLE_INTERIOR_PROP

0x98C3CF913D895111(char* string, int length)
0x9FCB3CBFB3EAD69A(int p0, float p1)
0xA17784FCA9548D15(Any p0, Any p1, Any p2)
0xA238192F33110615(int* p0, int* p1, int* p2)
0xB552929B85FC27EC(Any p0, Any p1)
0xB7B873520C84C118()
0xBA8D65C1C65702E5(BOOL toggle)
0xBF4F34A85CA2970C()
0xC2D2AD9EAAE265B8()
0xC594B315EDF2D4AF(Ped ped)
0xC8E1071177A23BE5(Any* p0, Any* p1, Any* p2)
0xCA6B2F7CE32AB653(Any p0, Any* p1, Any p2)
0xCD74233600C4EA6B(BOOL toggle)
0xD1942374085C8469(Any p0)
0xD2049635DEB9C375()
0xDAF87174BE7454FF(Any p0)
0xDE03620F8703A9DF()
0xE4C3B169876D33D7(Any p0)
0xE67C6DFD386EA5E7(BOOL p0)
0xEB81A3DADD503187()
0xF13FE2A80C05C561()
0xF284AC67940C6812()
0xF83D0FEBE75E62C9(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7)
Namespace: INTERIOR
ACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char* roomName)
CAP_INTERIOR(int interiorID, BOOL toggle)
_CLEAR_INTERIOR_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_ENTITY(Entity entity)
CLEAR_ROOM_FOR_GAME_VIEWPORT()
DEACTIVATE_INTERIOR_ENTITY_SET(int interior, char* entitySetName)
DISABLE_INTERIOR(int interiorID, BOOL toggle)
ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
_ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(Hash mapObjectHash)
FORCE_ROOM_FOR_ENTITY(Entity entity, int interior, Hash roomHashKey)