_SET_PLAYER_IS_IN_ANIMAL_FORM
// SetPlayerIsInAnimalForm
void _SET_PLAYER_IS_IN_ANIMAL_FORM(BOOL toggle);
If toggle is true, the ped's head is shown in the pause menu
If toggle is false, the ped's head is not shown in the pause menu
Old name: _SHOW_PED_IN_PAUSE_MENU