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Namespace: MISCAPI set: clientGame: gta5editImprove

SET_EXPLOSIVE_AMMO_THIS_FRAME

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// SetExplosiveAmmoThisFrame
void SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player);
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REMOVE_POP_MULTIPLIER_AREA(int id, BOOL p1)
REMOVE_POP_MULTIPLIER_SPHERE(int id, BOOL p1)
_REMOVE_STEALTH_KILL(Hash hash, BOOL p1)
_RESET_BENCHMARK_RECORDING()
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE()
RESET_DISPATCH_SPAWN_BLOCKING_AREAS()
_RESET_DISPATCH_SPAWN_LOCATION()
RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0)
RESTART_GAME()
_SAVE_BENCHMARK_RECORDING()
SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Player player, int* p1, int* p2)
SCRIPT_RACE_INIT(int numCheckpoints, int numLaps, int numPlayers, Player localPlayer)
SCRIPT_RACE_PLAYER_HIT_CHECKPOINT(Ped ped, int checkpoint, int lap, int time)
SCRIPT_RACE_SHUTDOWN()
_SET_BEAST_MODE_ACTIVE(Player player)
SET_BIT(int* address, int offset)
SET_BITS_IN_RANGE(int* var, int rangeStart, int rangeEnd, int p3)
SET_CLOUD_SETTINGS_OVERRIDE(char* overrideSettingsName)
SET_CLOUDS_ALPHA(float opacity)
SET_CREDITS_ACTIVE(BOOL toggle)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float p0)
SET_DISPATCH_SPAWN_LOCATION(float x, float y, float z)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(Any p0, float p1)
SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player)
SET_EXPLOSIVE_MELEE_THIS_FRAME(Player player)
SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle)
SET_FADE_IN_AFTER_LOAD(BOOL toggle)
SET_FADE_OUT_AFTER_ARREST(BOOL toggle)
SET_FADE_OUT_AFTER_DEATH(BOOL toggle)
SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)
SET_FIRE_AMMO_THIS_FRAME(Player player)
_SET_FORCE_PLAYER_TO_JUMP(Player player)
SET_GAME_PAUSED(BOOL toggle)
SET_GRAVITY_LEVEL(int level)