FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
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SET_BIT
(int* address, int offset)
SET_BITS_IN_RANGE
(int* var, int rangeStart, int rangeEnd, int p3)
SET_CLOUD_SETTINGS_OVERRIDE
(char* overrideSettingsName)
SET_CLOUDS_ALPHA
(float opacity)
SET_CREDITS_ACTIVE
(BOOL toggle)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE
(float p0)
SET_DISPATCH_SPAWN_LOCATION
(float x, float y, float z)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS
(Any p0, float p1)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER
(Any p0, float p1)
SET_EXPLOSIVE_AMMO_THIS_FRAME
(Player player)
SET_EXPLOSIVE_MELEE_THIS_FRAME
(Player player)
SET_FADE_IN_AFTER_DEATH_ARREST
(BOOL toggle)
SET_FADE_IN_AFTER_LOAD
(BOOL toggle)
SET_FADE_OUT_AFTER_ARREST
(BOOL toggle)
SET_FADE_OUT_AFTER_DEATH
(BOOL toggle)
SET_FAKE_WANTED_LEVEL
(int fakeWantedLevel)
SET_FIRE_AMMO_THIS_FRAME
(Player player)
_SET_FORCE_PLAYER_TO_JUMP
(Player player)
SET_GAME_PAUSED
(BOOL toggle)
SET_GRAVITY_LEVEL
(int level)
SET_INCIDENT_REQUESTED_UNITS
(int incidentId, int dispatchService, int numUnits)
_SET_INCIDENT_UNK
(int incidentId, float p1)
SET_INSTANCE_PRIORITY_HINT
(int flag)
SET_INSTANCE_PRIORITY_MODE
(int toggle)
SET_MINIGAME_IN_PROGRESS
(BOOL toggle)
SET_MISSION_FLAG
(BOOL toggle)
SET_OVERRIDE_WEATHER
(char* weatherType)
_SET_PLAYER_IS_IN_ANIMAL_FORM
(BOOL toggle)
_SET_PLAYER_ROCKSTAR_EDITOR_DISABLED
(BOOL toggle)
_SET_RAIN_LEVEL
(float level)
SET_RANDOM_EVENT_FLAG
(BOOL toggle)
SET_RANDOM_SEED
(int seed)
SET_RANDOM_WEATHER_TYPE
()
_SET_RESTART_CUSTOM_POSITION
(float x, float y, float z, float heading)
SET_RIOT_MODE_ENABLED
(BOOL toggle)