_RESET_DISPATCH_SPAWN_LOCATION
RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0)
RESTART_GAME
_SAVE_BENCHMARK_RECORDING
SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Player player, int* p1, int* p2)
SCRIPT_RACE_INIT(int numCheckpoints, int numLaps, int numPlayers, Player localPlayer)
SCRIPT_RACE_PLAYER_HIT_CHECKPOINT(Ped ped, int checkpoint, int lap, int time)
SCRIPT_RACE_SHUTDOWN
_SET_BEAST_MODE_ACTIVE(Player player)
SET_BIT(int* address, int offset)
SET_BITS_IN_RANGE(int* var, int rangeStart, int rangeEnd, int p3)
SET_CLOUD_SETTINGS_OVERRIDE(char* overrideSettingsName)
SET_CLOUDS_ALPHA(float opacity)
SET_CREDITS_ACTIVE(BOOL toggle)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float p0)
SET_DISPATCH_SPAWN_LOCATION(float x, float y, float z)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(Any p0, float p1)
SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player)
SET_EXPLOSIVE_MELEE_THIS_FRAME(Player player)
SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle)
SET_FADE_IN_AFTER_LOAD(BOOL toggle)
SET_FADE_OUT_AFTER_ARREST(BOOL toggle)
SET_FADE_OUT_AFTER_DEATH(BOOL toggle)
SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)
SET_FIRE_AMMO_THIS_FRAME(Player player)
_SET_FORCE_PLAYER_TO_JUMP(Player player)
SET_GAME_PAUSED(BOOL toggle)
SET_GRAVITY_LEVEL(int level)
SET_INCIDENT_REQUESTED_UNITS(int incidentId, int dispatchService, int numUnits)
_SET_INCIDENT_UNK(int incidentId, float p1)
SET_INSTANCE_PRIORITY_HINT(int flag)
SET_INSTANCE_PRIORITY_MODE(int toggle)
SET_MINIGAME_IN_PROGRESS(BOOL toggle)
SET_MISSION_FLAG(BOOL toggle)