REGISTER_INT_TO_SAVE(Any* p0, char* name)
_REGISTER_INT64_TO_SAVE(Any* p0, char* name)
REGISTER_SAVE_HOUSE(float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6)
REGISTER_TEXT_LABEL_TO_SAVE(Any* p0, char* name)
_REGISTER_TEXT_LABEL_TO_SAVE_2(Any* p0, char* name)
REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(Any p0)
REMOVE_POP_MULTIPLIER_AREA(int id, BOOL p1)
REMOVE_POP_MULTIPLIER_SPHERE(int id, BOOL p1)
_REMOVE_STEALTH_KILL(Hash hash, BOOL p1)
_RESET_BENCHMARK_RECORDING
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE
RESET_DISPATCH_SPAWN_BLOCKING_AREAS
_RESET_DISPATCH_SPAWN_LOCATION
RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0)
_RESTART_GAME
_SAVE_BENCHMARK_RECORDING
SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Player player, int* p1, int* p2)
SCRIPT_RACE_INIT(Any p0, Any p1, Any p2, Any p3)
SCRIPT_RACE_SHUTDOWN
_SET_BEAST_MODE_ACTIVE(Player player)
SET_BIT(int* address, int offset)
SET_BITS_IN_RANGE(int* var, int rangeStart, int rangeEnd, int p3)
_SET_CLOUD_HAT_OPACITY(float opacity)
SET_CREDITS_ACTIVE(BOOL toggle)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float p0)
SET_DISPATCH_SPAWN_LOCATION(float x, float y, float z)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(Any p0, float p1)
SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player)
SET_EXPLOSIVE_MELEE_THIS_FRAME(Player player)
SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle)
SET_FADE_IN_AFTER_LOAD(BOOL toggle)
SET_FADE_OUT_AFTER_ARREST(BOOL toggle)
SET_FADE_OUT_AFTER_DEATH(BOOL toggle)
SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)