FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: MISCAPI set: clientGame: gta5editImprove

SET_RANDOM_EVENT_FLAG

0x971927086CFD2158
0xA77F31E8
// SetRandomEventFlag
void SET_RANDOM_EVENT_FLAG(BOOL toggle);
If the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.  
Does nothing if the mission flag is set.  
Privacy
•
Cookie Policy
•
Cookie Settings
SET_DISPATCH_SPAWN_LOCATION(float x, float y, float z)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(Any p0, float p1)
SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player)
SET_EXPLOSIVE_MELEE_THIS_FRAME(Player player)
SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle)
SET_FADE_IN_AFTER_LOAD(BOOL toggle)
SET_FADE_OUT_AFTER_ARREST(BOOL toggle)
SET_FADE_OUT_AFTER_DEATH(BOOL toggle)
SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)
SET_FIRE_AMMO_THIS_FRAME(Player player)
_SET_FORCE_PLAYER_TO_JUMP(Player player)
SET_GAME_PAUSED(BOOL toggle)
SET_GRAVITY_LEVEL(int level)
SET_INCIDENT_REQUESTED_UNITS(int incidentId, int dispatchService, int numUnits)
_SET_INCIDENT_UNK(int incidentId, float p1)
SET_INSTANCE_PRIORITY_HINT(int flag)
SET_INSTANCE_PRIORITY_MODE(int toggle)
SET_MINIGAME_IN_PROGRESS(BOOL toggle)
SET_MISSION_FLAG(BOOL toggle)
SET_OVERRIDE_WEATHER(char* weatherType)
_SET_PLAYER_IS_IN_ANIMAL_FORM(BOOL toggle)
_SET_PLAYER_ROCKSTAR_EDITOR_DISABLED(BOOL toggle)
_SET_RAIN_LEVEL(float level)
SET_RANDOM_EVENT_FLAG(BOOL toggle)
SET_RANDOM_SEED(int seed)
SET_RANDOM_WEATHER_TYPE()
_SET_RESTART_CUSTOM_POSITION(float x, float y, float z, float heading)
SET_RIOT_MODE_ENABLED(BOOL toggle)
SET_SAVE_HOUSE(Any p0, BOOL p1, BOOL p2)
SET_SAVE_MENU_ACTIVE(BOOL ignoreVehicle)
_SET_SNOW_LEVEL(float level)
SET_STUNT_JUMPS_CAN_TRIGGER(BOOL toggle)
SET_SUPER_JUMP_THIS_FRAME(Player player)
SET_THIS_SCRIPT_CAN_BE_PAUSED(BOOL toggle)