FiveM Docs / Native Reference
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Namespace: MISCAPI set: clientGame: gta5editImprove

SET_OVERRIDE_WEATHER

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// SetOverrideWeather
void SET_OVERRIDE_WEATHER(char* weatherType);

Refer to SET_WEATHER_TYPE_NOW for weather types.

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SET_CLOUD_SETTINGS_OVERRIDE(char* overrideSettingsName)
SET_CLOUDS_ALPHA(float opacity)
SET_CREDITS_ACTIVE(BOOL toggle)
SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float p0)
SET_DISPATCH_SPAWN_LOCATION(float x, float y, float z)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1)
SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(Any p0, float p1)
SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player)
SET_EXPLOSIVE_MELEE_THIS_FRAME(Player player)
SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle)
SET_FADE_IN_AFTER_LOAD(BOOL toggle)
SET_FADE_OUT_AFTER_ARREST(BOOL toggle)
SET_FADE_OUT_AFTER_DEATH(BOOL toggle)
SET_FAKE_WANTED_LEVEL(int fakeWantedLevel)
SET_FIRE_AMMO_THIS_FRAME(Player player)
_SET_FORCE_PLAYER_TO_JUMP(Player player)
SET_GAME_PAUSED(BOOL toggle)
SET_GRAVITY_LEVEL(int level)
SET_INCIDENT_REQUESTED_UNITS(int incidentId, int dispatchService, int numUnits)
_SET_INCIDENT_UNK(int incidentId, float p1)
SET_INSTANCE_PRIORITY_HINT(int flag)
SET_INSTANCE_PRIORITY_MODE(int toggle)
SET_MINIGAME_IN_PROGRESS(BOOL toggle)
SET_MISSION_FLAG(BOOL toggle)
SET_OVERRIDE_WEATHER(char* weatherType)
_SET_PLAYER_IS_IN_ANIMAL_FORM(BOOL toggle)
_SET_PLAYER_ROCKSTAR_EDITOR_DISABLED(BOOL toggle)
_SET_RAIN_LEVEL(float level)
SET_RANDOM_EVENT_FLAG(BOOL toggle)
SET_RANDOM_SEED(int seed)
SET_RANDOM_WEATHER_TYPE()
_SET_RESTART_CUSTOM_POSITION(float x, float y, float z, float heading)
SET_RIOT_MODE_ENABLED(BOOL toggle)
SET_SAVE_HOUSE(Any p0, BOOL p1, BOOL p2)
SET_SAVE_MENU_ACTIVE(BOOL ignoreVehicle)