void SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent);
The ped entity
Controls the shape of the first ped's face
Controls the shape of the second ped's face
Controls the shape of the third ped's face
Controls the first id's skin tone
Controls the second id's skin tone
Controls the third id's skin tone
0.0 - 1.0 Of whose characteristics to take Mother -> Father (shapeFirstID and shapeSecondID)
0.0 - 1.0 Of whose characteristics to take Mother -> Father (skinFirstID and skinSecondID)
Overrides the others in favor of the third IDs.
IsParent is set for "children" of the player character's grandparents during old-gen character creation. It has unknown effect otherwise.
For more info please refer to this topic.
IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC.</br>
This native function is often called prior to calling natives such as:
This is the server-side RPC native equivalent of the client native SET_PED_HEAD_BLEND_DATA.