// SetPedHeadOverlayColor
void _SET_PED_HEAD_OVERLAY_COLOR(Ped ped, int overlayID, int colorType, int colorID, int secondColorID);
Parameters:- ped:
The ped entity
- overlayID:
An integer representing the overlay id
- colorType:
1 for eyebrows, beards, and chest hair; 2 for blush and lipstick; and 0 otherwise, though not called in those cases.
- colorID:
An integer representing the primary color id
- secondColorID:
An integer representing the secondary color id
Used for freemode (online) characters.
Called after SET_PED_HEAD_OVERLAY().
Note:
You may need to call SetPedHeadBlendData
prior to calling this native in order for it to work.
This is the server-side RPC native equivalent of the client native _SET_PED_HEAD_OVERLAY_COLOR.