// SetPedCollectionPreloadPropData
void SET_PED_COLLECTION_PRELOAD_PROP_DATA(Ped ped, int anchorPoint, char* collection, int propIndex, int textureId);
An alternative to SET_PED_PRELOAD_PROP_DATA that uses local collection indexing instead of the global one.
The local / collection relative indexing is useful because the global index may get shifted after Title Update. While local index will remain the same which simplifies migration to the newer game version.
Collection name and local index inside the collection can be obtained from the global index using GET_PED_COLLECTION_NAME_FROM_PROP and GET_PED_COLLECTION_LOCAL_INDEX_FROM_PROP natives.