SET_INTERIOR_PORTAL_ROOM_FROM(int interiorId, int portalIndex, int roomFrom)
SET_INTERIOR_PORTAL_ROOM_TO(int interiorId, int portalIndex, int roomTo)
SET_INTERIOR_ROOM_EXTENTS(int interiorId, int roomIndex, float bbMinX, float bbMinY, float bbMinZ, float bbMaxX, float bbMaxY, float bbMaxZ)
SET_INTERIOR_ROOM_FLAG(int interiorId, int roomIndex, int flag)
SET_INTERIOR_ROOM_TIMECYCLE(int interiorId, int roomIndex, int timecycleHash)
SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI(BOOL manualShutdown)
SET_MAP_NAME(char* mapName)
SET_MAP_ZOOM_DATA_LEVEL(int index, float zoomScale, float zoomSpeed, float scrollSpeed, float tilesX, float tilesY)
SET_MILLISECONDS_PER_GAME_MINUTE(int value)
SET_MINIMAP_CLIP_TYPE(int type)
SET_MINIMAP_COMPONENT_POSITION(char* name, char* alignX, char* alignY, float posX, float posY, float sizeX, float sizeY)
SET_MINIMAP_OVERLAY_DISPLAY(int miniMap, float x, float y, float xScale, float yScale, float alpha)
SET_MODEL_HEADLIGHT_CONFIGURATION(Hash modelHash, float ratePerSecond, float headlightRotation, BOOL invertRotation)
SET_MP_GAMER_TAGS_USE_VEHICLE_BEHAVIOR(bool enabled)
SET_MP_GAMER_TAGS_VISIBLE_DISTANCE(float distance)
SET_NETWORK_WALK_MODE(bool enabled)
SET_NUI_FOCUS(BOOL hasFocus, BOOL hasCursor)
SET_NUI_FOCUS_KEEP_INPUT(BOOL keepInput)
SET_PED_AMMO(Ped ped, Hash weaponHash, int ammo)
SET_PED_ARMOUR(Ped ped, int amount)
SET_PED_CAN_RAGDOLL(Ped ped, BOOL toggle)
SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId)
SET_PED_CONFIG_FLAG(Ped ped, int flagId, BOOL value)
SET_PED_DEFAULT_COMPONENT_VARIATION(Ped ped)
_SET_PED_EYE_COLOR(Ped ped, int index)
_SET_PED_FACE_FEATURE(Ped ped, int index, float scale)
SET_PED_HAIR_TINT(Ped ped, int colorID, int highlightColorID)
SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent)
SET_PED_HEAD_OVERLAY(Ped ped, int overlayID, int index, float opacity)
_SET_PED_HEAD_OVERLAY_COLOR(Ped ped, int overlayID, int colorType, int colorID, int secondColorID)
SET_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seatIndex)
SET_PED_MELEE_COMBAT_LIMITS(int primaryCount, int secondaryCount, int populationPedCount)
SET_PED_MODEL_PERSONALITY(Hash modelHash, Hash personalityHash)
SET_PED_PROP_INDEX(Ped ped, int componentId, int drawableId, int textureId, BOOL attach)
SET_PED_RANDOM_COMPONENT_VARIATION(Ped ped, int p1)