SET_FUEL_CONSUMPTION_RATE_MULTIPLIER(float multiplier)
SET_FUEL_CONSUMPTION_STATE(BOOL state)
SET_GAME_TYPE(char* gametypeName)
SET_HANDLING_FIELD(char* vehicle, char* class_, char* fieldName, Any value)
SET_HANDLING_FLOAT(char* vehicle, char* class_, char* fieldName, float value)
SET_HANDLING_INT(char* vehicle, char* class_, char* fieldName, int value)
SET_HANDLING_VECTOR(char* vehicle, char* class_, char* fieldName, Vector3 value)
SET_HTTP_HANDLER(func handler)
SET_HUD_COMPONENT_ALIGN(int id, int horizontalAlign, int verticalAlign)
SET_HUD_COMPONENT_SIZE(int id, float x, float y)
SET_INTERIOR_PORTAL_CORNER_POSITION(int interiorId, int portalIndex, int cornerIndex, float posX, float posY, float posZ)
SET_INTERIOR_PORTAL_ENTITY_FLAG(int interiorId, int portalIndex, int entityIndex, int flag)
SET_INTERIOR_PORTAL_FLAG(int interiorId, int portalIndex, int flag)
SET_INTERIOR_PORTAL_ROOM_FROM(int interiorId, int portalIndex, int roomFrom)
SET_INTERIOR_PORTAL_ROOM_TO(int interiorId, int portalIndex, int roomTo)
SET_INTERIOR_ROOM_EXTENTS(int interiorId, int roomIndex, float bbMinX, float bbMinY, float bbMinZ, float bbMaxX, float bbMaxY, float bbMaxZ)
SET_INTERIOR_ROOM_FLAG(int interiorId, int roomIndex, int flag)
SET_INTERIOR_ROOM_TIMECYCLE(int interiorId, int roomIndex, int timecycleHash)
SET_MANUAL_SHUTDOWN_LOADING_SCREEN_NUI(BOOL manualShutdown)
SET_MAP_NAME(char* mapName)
SET_MAP_ZOOM_DATA_LEVEL(int index, float zoomScale, float zoomSpeed, float scrollSpeed, float tilesX, float tilesY)
SET_MILLISECONDS_PER_GAME_MINUTE(int value)
SET_MINIMAP_CLIP_TYPE(int type)
SET_MINIMAP_COMPONENT_POSITION(char* name, char* alignX, char* alignY, float posX, float posY, float sizeX, float sizeY)
SET_MINIMAP_OVERLAY_DISPLAY(int miniMap, float x, float y, float xScale, float yScale, float alpha)
SET_MODEL_HEADLIGHT_CONFIGURATION(Hash modelHash, float ratePerSecond, float headlightRotation, BOOL invertRotation)
SET_MP_GAMER_TAGS_USE_VEHICLE_BEHAVIOR(bool enabled)
SET_MP_GAMER_TAGS_VISIBLE_DISTANCE(float distance)
SET_NETWORK_WALK_MODE(bool enabled)
SET_NUI_FOCUS(BOOL hasFocus, BOOL hasCursor)
SET_NUI_FOCUS_KEEP_INPUT(BOOL keepInput)
SET_PED_AMMO(Ped ped, Hash weaponHash, int ammo)
SET_PED_ARMOUR(Ped ped, int amount)
SET_PED_CAN_RAGDOLL(Ped ped, BOOL toggle)
SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId)