// SetPedMeleeCombatLimits
void SET_PED_MELEE_COMBAT_LIMITS(int primaryCount, int secondaryCount, int populationPedCount);
Parameters:- primaryCount:
The number of peds that engage in combat (default: 1)
- secondaryCount:
The number of peds that engage in taunting (default: 3)
- populationPedCount:
The maximum number of population peds (ambient and scenario) that can engage in combat (default: 3)
Override the limits on the number and types of melee combatants. The game is limited to at most ten combatants among the three types: primary, secondary, and observers.
This native infers the number of observers based on the primary and secondary counts.