SET_PED_HAIR_TINT(Ped ped, int colorID, int highlightColorID)
SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent)
SET_PED_HEAD_OVERLAY(Ped ped, int overlayID, int index, float opacity)
_SET_PED_HEAD_OVERLAY_COLOR(Ped ped, int overlayID, int colorType, int colorID, int secondColorID)
SET_PED_HEARING_RANGE(Ped ped, float value)
SET_PED_HEATSCALE_OVERRIDE(Ped ped, float heatScale)
SET_PED_HELMET(Ped ped, BOOL bEnable)
SET_PED_HELMET_FLAG(Ped ped, int helmetFlag)
SET_PED_HELMET_PROP_INDEX(Ped ped, int propIndex)
SET_PED_HELMET_TEXTURE_INDEX(Ped ped, int textureIndex)
_SET_PED_HELMET_UNK(Ped ped, BOOL p1, int p2, int p3)
SET_PED_HIGHLY_PERCEPTIVE(Ped ped, BOOL toggle)
SET_PED_ID_RANGE(Ped ped, float value)
SET_PED_IN_VEHICLE_CONTEXT(Ped ped, Hash context)
SET_PED_INCREASED_AVOIDANCE_RADIUS(Ped ped)
SET_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seatIndex)
SET_PED_KEEP_TASK(Ped ped, BOOL toggle)
SET_PED_LEG_IK_MODE(Ped ped, int mode)
SET_PED_LOD_MULTIPLIER(Ped ped, float multiplier)
SET_PED_MAX_HEALTH(Ped ped, int value)
SET_PED_MAX_MOVE_BLEND_RATIO(Ped ped, float value)
SET_PED_MAX_TIME_IN_WATER(Ped ped, float value)
SET_PED_MAX_TIME_UNDERWATER(Ped ped, float value)
SET_PED_MIN_GROUND_TIME_FOR_STUNGUN(Ped ped, int minTimeInMs)
SET_PED_MIN_MOVE_BLEND_RATIO(Ped ped, float value)
SET_PED_MODEL_IS_SUPPRESSED(Hash model, BOOL toggle)
SET_PED_MONEY(Ped ped, int amount)
SET_PED_MOTION_BLUR(Ped ped, BOOL toggle)
SET_PED_MOVE_ANIMS_BLEND_OUT(Ped ped)
SET_PED_MOVE_RATE_OVERRIDE(Ped ped, float value)
SET_PED_MOVEMENT_CLIPSET(Ped ped, char* clipSet, float transitionSpeed)
SET_PED_NAME_DEBUG(Ped ped, char* name)
SET_PED_NEVER_LEAVES_GROUP(Ped ped, BOOL toggle)
SET_PED_NON_CREATION_AREA(float x1, float y1, float z1, float x2, float y2, float z2)
SET_PED_PANIC_EXIT_SCENARIO(Ped ped, float x, float y, float z)