// SetPedMovementClipset
void SET_PED_MOVEMENT_CLIPSET(Ped ped, char* clipSet, float transitionSpeed);
List of movement clipsets:
Thanks to elsewhat for list.
"ANIM_GROUP_MOVE_BALLISTIC"
"ANIM_GROUP_MOVE_LEMAR_ALLEY"
"clipset@move@trash_fast_turn"
"FEMALE_FAST_RUNNER"
"missfbi4prepp1_garbageman"
"move_characters@franklin@fire"
"move_characters@Jimmy@slow@"
"move_characters@michael@fire"
"move_f@flee@a"
"move_f@scared"
"move_f@sexy@a"
"move_heist_lester"
"move_injured_generic"
"move_lester_CaneUp"
"move_m@bag"
"MOVE_M@BAIL_BOND_NOT_TAZERED"
"MOVE_M@BAIL_BOND_TAZERED"
"move_m@brave"
"move_m@casual@d"
"move_m@drunk@moderatedrunk"
"MOVE_M@DRUNK@MODERATEDRUNK"
"MOVE_M@DRUNK@MODERATEDRUNK_HEAD_UP"
"MOVE_M@DRUNK@SLIGHTLYDRUNK"
"MOVE_M@DRUNK@VERYDRUNK"
"move_m@fire"
"move_m@gangster@var_e"
"move_m@gangster@var_f"
"move_m@gangster@var_i"
"move_m@JOG@"
"MOVE_M@PRISON_GAURD"
"MOVE_P_M_ONE"
"MOVE_P_M_ONE_BRIEFCASE"
"move_p_m_zero_janitor"
"move_p_m_zero_slow"
"move_ped_bucket"
"move_ped_crouched"
"move_ped_mop"
"MOVE_M@FEMME@"
"MOVE_F@FEMME@"
"MOVE_M@GANGSTER@NG"
"MOVE_F@GANGSTER@NG"
"MOVE_M@POSH@"
"MOVE_F@POSH@"
"MOVE_M@TOUGH_GUY@"
"MOVE_F@TOUGH_GUY@"
~ NotCrunchyTaco