SET_PED_DEFENSIVE_AREA_DIRECTION(Ped ped, float p1, float p2, float p3, BOOL p4)
SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED(Ped ped, Ped target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6)
SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_VEHICLE(Ped ped, Vehicle target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6)
SET_PED_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier)
SET_PED_DESIRED_HEADING(Ped ped, float heading)
SET_PED_DIES_IN_SINKING_VEHICLE(Ped ped, BOOL toggle)
SET_PED_DIES_IN_VEHICLE(Ped ped, BOOL toggle)
SET_PED_DIES_IN_WATER(Ped ped, BOOL toggle)
SET_PED_DIES_INSTANTLY_IN_WATER(Ped ped, BOOL toggle)
SET_PED_DIES_WHEN_INJURED(Ped ped, BOOL toggle)
SET_PED_DRIVE_BY_CLIPSET_OVERRIDE(Ped ped, char* clipset)
SET_PED_DUCKING(Ped ped, BOOL toggle)
SET_PED_ENABLE_WEAPON_BLOCKING(Ped ped, BOOL toggle)
SET_PED_ENVEFF_COLOR_MODULATOR(Ped ped, int r, int g, int b)
SET_PED_ENVEFF_SCALE(Ped ped, float value)
_SET_PED_EYE_COLOR(Ped ped, int index)
_SET_PED_FACE_FEATURE(Ped ped, int index, float scale)
SET_PED_FIRING_PATTERN(Ped ped, Hash patternHash)
SET_PED_FLEE_ATTRIBUTES(Ped ped, int attributeFlags, BOOL enable)
SET_PED_GENERATES_DEAD_BODY_EVENTS(Ped ped, BOOL toggle)
SET_PED_GESTURE_GROUP(Ped ped, char* animGroupGesture)
SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE(Ped ped, BOOL toggle)
SET_PED_GRAVITY(Ped ped, BOOL toggle)
SET_PED_GROUP_MEMBER_PASSENGER_INDEX(Ped ped, int index)
_SET_PED_HAIR_COLOR(Ped ped, int colorID, int highlightColorID)
SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent)
SET_PED_HEAD_OVERLAY(Ped ped, int overlayID, int index, float opacity)
_SET_PED_HEAD_OVERLAY_COLOR(Ped ped, int overlayID, int colorType, int colorID, int secondColorID)
SET_PED_HEARING_RANGE(Ped ped, float value)
SET_PED_HEATSCALE_OVERRIDE(Any p0, Any p1)
SET_PED_HELMET(Ped ped, BOOL canWearHelmet)
SET_PED_HELMET_FLAG(Ped ped, int helmetFlag)
SET_PED_HELMET_PROP_INDEX(Ped ped, int propIndex)
SET_PED_HELMET_TEXTURE_INDEX(Ped ped, int textureIndex)
_SET_PED_HELMET_UNK(Ped ped, BOOL p1, int p2, int p3)