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Native Reference
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SET_PED_HELMET_PROP_INDEX
(Ped ped, int propIndex)
SET_PED_HELMET_TEXTURE_INDEX
(Ped ped, int textureIndex)
_SET_PED_HELMET_UNK
(Ped ped, BOOL p1, int p2, int p3)
SET_PED_HIGHLY_PERCEPTIVE
(Ped ped, BOOL toggle)
SET_PED_ID_RANGE
(Ped ped, float value)
SET_PED_IN_VEHICLE_CONTEXT
(Ped ped, Hash context)
SET_PED_INCREASED_AVOIDANCE_RADIUS
(Ped ped)
SET_PED_INTO_VEHICLE
(Ped ped, Vehicle vehicle, int seatIndex)
SET_PED_KEEP_TASK
(Ped ped, BOOL toggle)
SET_PED_LEG_IK_MODE
(Ped ped, int mode)
SET_PED_LOD_MULTIPLIER
(Ped ped, float multiplier)
SET_PED_MAX_HEALTH
(Ped ped, int value)
SET_PED_MAX_MOVE_BLEND_RATIO
(Ped ped, float value)
SET_PED_MAX_TIME_IN_WATER
(Ped ped, float value)
SET_PED_MAX_TIME_UNDERWATER
(Ped ped, float value)
SET_PED_MIN_GROUND_TIME_FOR_STUNGUN
(Ped ped, int minTimeInMs)
SET_PED_MIN_MOVE_BLEND_RATIO
(Ped ped, float value)
SET_PED_MODEL_IS_SUPPRESSED
(Hash model, BOOL toggle)
SET_PED_MONEY
(Ped ped, int amount)
SET_PED_MOTION_BLUR
(Ped ped, BOOL toggle)
SET_PED_MOVE_ANIMS_BLEND_OUT
(Ped ped)
SET_PED_MOVE_RATE_OVERRIDE
(Ped ped, float value)
SET_PED_MOVEMENT_CLIPSET
(Ped ped, char* clipSet, float transitionSpeed)
SET_PED_NAME_DEBUG
(Ped ped, char* name)
SET_PED_NEVER_LEAVES_GROUP
(Ped ped, BOOL toggle)
SET_PED_NON_CREATION_AREA
(float x1, float y1, float z1, float x2, float y2, float z2)
SET_PED_PANIC_EXIT_SCENARIO
(Ped ped, float x, float y, float z)
SET_PED_PARACHUTE_TINT_INDEX
(Ped ped, int tintIndex)
SET_PED_PHONE_PALETTE_IDX
(Ped ped, int index)
SET_PED_PINNED_DOWN
(Ped ped, BOOL pinned, int i)
SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE
(Ped ped, BOOL toggle)
SET_PED_PREFERRED_COVER_SET
(Ped ped, Any itemSet)
SET_PED_PRELOAD_PROP_DATA
(Ped ped, int componentId, int drawableId, int textureId)
SET_PED_PRELOAD_VARIATION_DATA
(Ped ped, int slot, int drawableId, int textureId)
SET_PED_PRIMARY_LOOKAT
(Ped ped, Ped lookAt)