// PlayAnimalVocalization
void PLAY_ANIMAL_VOCALIZATION(Ped pedHandle, int animalType, char* speechName);
enum eAudAnimalType {
AUD_ANIMAL_NONE = -1,
AUD_ANIMAL_BOAR = 0,
AUD_ANIMAL_CHICKEN = 1,
AUD_ANIMAL_DOG = 2,
AUD_ANIMAL_DOG_ROTTWEILER = 3,
AUD_ANIMAL_HORSE = 4,
AUD_NUM_ANIMALS = 5
}