IS_RADIO_FADED_OUT
IS_RADIO_RETUNING
IS_RADIO_STATION_FAVOURITED(char* radioStation)
IS_SCRIPTED_CONVERSATION_LOADED
IS_SCRIPTED_CONVERSATION_ONGOING
IS_SCRIPTED_SPEECH_PLAYING(Ped ped)
IS_STREAM_PLAYING
IS_VEHICLE_AUDIBLY_DAMAGED(Vehicle vehicle)
IS_VEHICLE_RADIO_ON(Vehicle vehicle)
LINK_STATIC_EMITTER_TO_ENTITY(char* emitterName, Entity entity)
LOAD_STREAM(char* streamName, char* soundSet)
LOAD_STREAM_WITH_START_OFFSET(char* streamName, int startOffset, char* soundSet)
LOCK_RADIO_STATION(char* radioStationName, BOOL toggle)
LOCK_RADIO_STATION_TRACK_LIST(char* radioStation, char* trackListName)
OVERRIDE_MICROPHONE_SETTINGS(Hash hash, BOOL toggle)
OVERRIDE_PLAYER_GROUND_MATERIAL(Hash overriddenMaterialHash, BOOL scriptOverrides)
OVERRIDE_TREVOR_RAGE(char* voiceEffect)
OVERRIDE_UNDERWATER_STREAM(char* streamName, BOOL override)
OVERRIDE_VEH_HORN(Vehicle vehicle, BOOL override, int hornHash)
PAUSE_SCRIPTED_CONVERSATION(BOOL finishCurrentLine)
PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE(char* speechName, char* voiceName, float x, float y, float z, char* speechParam)
PLAY_ANIMAL_VOCALIZATION(Ped pedHandle, int animalType, char* speechName)
PLAY_DEFERRED_SOUND_FRONTEND(char* soundName, char* soundsetName)
PLAY_END_CREDITS_MUSIC(BOOL bActive)
PLAY_MISSION_COMPLETE_AUDIO(char* audioName)
PLAY_PAIN(Ped ped, int damageReason, float rawDamage)
PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE(Ped ped, char* speechName, char* speechParam)
PLAY_PED_AMBIENT_SPEECH_NATIVE(Ped ped, char* speechName, char* speechParam)
PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE(Ped ped, char* speechName, char* voiceName, char* speechParam, BOOL p4)
PLAY_PED_RINGTONE(char* ringtoneName, Ped ped, BOOL p2)
PLAY_POLICE_REPORT(char* name, float p1)
PLAY_SOUND(int soundId, char* audioName, char* audioRef, BOOL p3, Any p4, BOOL p5)
PLAY_SOUND_FROM_COORD(int soundId, char* audioName, float x, float y, float z, char* audioRef, BOOL isNetwork, int range, BOOL p8)
PLAY_SOUND_FROM_ENTITY(int soundId, char* audioName, Entity entity, char* audioRef, BOOL isNetwork, Any p5)
PLAY_SOUND_FRONTEND(int soundId, char* audioName, char* audioRef, BOOL p3)