FiveM Docs / Native Reference
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Namespace: AUDIOAPI set: clientGame: gta5editImprove

IS_VEHICLE_RADIO_ON

0x0BE4BE946463F917
// IsVehicleRadioOn
BOOL IS_VEHICLE_RADIO_ON(Vehicle vehicle);
Parameters:
  • vehicle:

    The vehicle to check

Returns:

Returns true if the given vehicle's radio on

Old name: _IS_VEHICLE_RADIO_ENABLED

Examples:

  • Lua
  • C#
local radioEnabled = IsVehicleRadioEnabled(GetVehiclePedIsIn(PlayerPedId(), false))
print(radioEnabled)
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IS_ANIMAL_VOCALIZATION_PLAYING(Ped pedHandle)
IS_ANY_POSITIONAL_SPEECH_PLAYING()
IS_ANY_SPEECH_PLAYING(Ped ped)
IS_AUDIO_SCENE_ACTIVE(char* scene)
IS_GAME_IN_CONTROL_OF_MUSIC()
IS_HORN_ACTIVE(Vehicle vehicle)
IS_MISSION_COMPLETE_PLAYING()
IS_MISSION_COMPLETE_READY_FOR_UI()
IS_MISSION_NEWS_STORY_UNLOCKED(int newsStory)
IS_MOBILE_INTERFERENCE_ACTIVE()
IS_MOBILE_PHONE_CALL_ONGOING()
IS_MOBILE_PHONE_RADIO_ACTIVE()
IS_MUSIC_ONESHOT_PLAYING()
IS_PED_IN_CURRENT_CONVERSATION(Ped ped)
IS_PED_RINGTONE_PLAYING(Ped ped)
IS_PLAYER_VEH_RADIO_ENABLE()
IS_RADIO_FADED_OUT()
IS_RADIO_RETUNING()
IS_RADIO_STATION_FAVOURITED(char* radioStation)
IS_SCRIPTED_CONVERSATION_LOADED()
IS_SCRIPTED_CONVERSATION_ONGOING()
IS_SCRIPTED_SPEECH_PLAYING(Ped ped)
IS_STREAM_PLAYING()
IS_VEHICLE_AUDIBLY_DAMAGED(Vehicle vehicle)
IS_VEHICLE_RADIO_ON(Vehicle vehicle)
LINK_STATIC_EMITTER_TO_ENTITY(char* emitterName, Entity entity)
LOAD_STREAM(char* streamName, char* soundSet)
LOAD_STREAM_WITH_START_OFFSET(char* streamName, int startOffset, char* soundSet)
LOCK_RADIO_STATION(char* radioStationName, BOOL toggle)
LOCK_RADIO_STATION_TRACK_LIST(char* radioStation, char* trackListName)
OVERRIDE_MICROPHONE_SETTINGS(Hash hash, BOOL toggle)
OVERRIDE_PLAYER_GROUND_MATERIAL(Hash overriddenMaterialHash, BOOL scriptOverrides)
OVERRIDE_TREVOR_RAGE(char* voiceEffect)
OVERRIDE_UNDERWATER_STREAM(char* streamName, BOOL override)
OVERRIDE_VEH_HORN(Vehicle vehicle, BOOL override, int hornHash)