FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
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IS_RADIO_STATION_FAVOURITED
(char* radioStation)
IS_SCRIPTED_CONVERSATION_LOADED
()
IS_SCRIPTED_CONVERSATION_ONGOING
()
IS_SCRIPTED_SPEECH_PLAYING
(Ped ped)
IS_STREAM_PLAYING
()
IS_VEHICLE_AUDIBLY_DAMAGED
(Vehicle vehicle)
IS_VEHICLE_RADIO_ON
(Vehicle vehicle)
LINK_STATIC_EMITTER_TO_ENTITY
(char* emitterName, Entity entity)
LOAD_STREAM
(char* streamName, char* soundSet)
LOAD_STREAM_WITH_START_OFFSET
(char* streamName, int startOffset, char* soundSet)
LOCK_RADIO_STATION
(char* radioStationName, BOOL toggle)
LOCK_RADIO_STATION_TRACK_LIST
(char* radioStation, char* trackListName)
OVERRIDE_MICROPHONE_SETTINGS
(Hash hash, BOOL toggle)
OVERRIDE_PLAYER_GROUND_MATERIAL
(Hash overriddenMaterialHash, BOOL scriptOverrides)
OVERRIDE_TREVOR_RAGE
(char* voiceEffect)
OVERRIDE_UNDERWATER_STREAM
(char* streamName, BOOL override)
OVERRIDE_VEH_HORN
(Vehicle vehicle, BOOL override, int hornHash)
PAUSE_SCRIPTED_CONVERSATION
(BOOL finishCurrentLine)
PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE
(char* speechName, char* voiceName, float x, float y, float z, char* speechParam)
PLAY_ANIMAL_VOCALIZATION
(Ped pedHandle, int animalType, char* speechName)
PLAY_DEFERRED_SOUND_FRONTEND
(char* soundName, char* soundsetName)
PLAY_END_CREDITS_MUSIC
(BOOL bActive)
PLAY_MISSION_COMPLETE_AUDIO
(char* audioName)
PLAY_PAIN
(Ped ped, int damageReason, float rawDamage)
PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE
(Ped ped, char* speechName, char* speechParam)
PLAY_PED_AMBIENT_SPEECH_NATIVE
(Ped ped, char* speechName, char* speechParam)
PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE
(Ped ped, char* speechName, char* voiceName, char* speechParam, BOOL p4)
PLAY_PED_RINGTONE
(char* ringtoneName, Ped ped, BOOL p2)
PLAY_POLICE_REPORT
(char* name, float p1)
PLAY_SOUND
(int soundId, char* audioName, char* audioRef, BOOL p3, Any p4, BOOL p5)
PLAY_SOUND_FROM_COORD
(int soundId, char* audioName, float x, float y, float z, char* audioRef, BOOL isNetwork, int range, BOOL p8)
PLAY_SOUND_FROM_ENTITY
(int soundId, char* audioName, Entity entity, char* audioRef, BOOL isNetwork, Any p5)
PLAY_SOUND_FRONTEND
(int soundId, char* audioName, char* audioRef, BOOL p3)
PLAY_STREAM_FROM_OBJECT
(Object object)
PLAY_STREAM_FROM_PED
(Ped ped)