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Namespace: AUDIOAPI set: clientGame: gta5editImprove

IS_SCRIPTED_CONVERSATION_LOADED

0xDF0D54BE7A776737
0xE1870EA9
// IsScriptedConversationLoaded
BOOL IS_SCRIPTED_CONVERSATION_LOADED();
Returns:

Returns true if the first batch of lines for the currently requested conversation have loaded successfully.

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INTERRUPT_CONVERSATION_AND_PAUSE(Ped interrupterPed, char* context, char* voiceName)
IS_ALARM_PLAYING(char* alarmName)
IS_AMBIENT_SPEECH_DISABLED(Ped ped)
IS_AMBIENT_SPEECH_PLAYING(Ped ped)
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IS_MISSION_COMPLETE_READY_FOR_UI()
IS_MISSION_NEWS_STORY_UNLOCKED(int newsStory)
IS_MOBILE_INTERFERENCE_ACTIVE()
IS_MOBILE_PHONE_CALL_ONGOING()
IS_MOBILE_PHONE_RADIO_ACTIVE()
IS_MUSIC_ONESHOT_PLAYING()
IS_PED_IN_CURRENT_CONVERSATION(Ped ped)
IS_PED_RINGTONE_PLAYING(Ped ped)
IS_PLAYER_VEH_RADIO_ENABLE()
IS_RADIO_FADED_OUT()
IS_RADIO_RETUNING()
IS_RADIO_STATION_FAVOURITED(char* radioStation)
IS_SCRIPTED_CONVERSATION_LOADED()
IS_SCRIPTED_CONVERSATION_ONGOING()
IS_SCRIPTED_SPEECH_PLAYING(Ped ped)
IS_STREAM_PLAYING()
IS_VEHICLE_AUDIBLY_DAMAGED(Vehicle vehicle)
IS_VEHICLE_RADIO_ON(Vehicle vehicle)
LINK_STATIC_EMITTER_TO_ENTITY(char* emitterName, Entity entity)
LOAD_STREAM(char* streamName, char* soundSet)
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LOCK_RADIO_STATION(char* radioStationName, BOOL toggle)
LOCK_RADIO_STATION_TRACK_LIST(char* radioStation, char* trackListName)