Parameters:- ped:
The ped entity.
- damageReason:
The damage reason/type, refer to eAudDamageReason
- rawDamage:
Damage value, defaults to 0.0
This native had a 4th parameter added in newer game builds
syncOverNetwork
creates a CPedPlayPainEvent
when set to true, by default this variable is false.
enum eAudDamageReason {
AUD_DAMAGE_REASON_DEFAULT = 0,
AUD_DAMAGE_REASON_FALLING = 1,
AUD_DAMAGE_REASON_SUPER_FALLING = 2,
AUD_DAMAGE_REASON_SCREAM_PANIC = 3,
AUD_DAMAGE_REASON_SCREAM_PANIC_SHORT = 4,
AUD_DAMAGE_REASON_SCREAM_SCARED = 5,
AUD_DAMAGE_REASON_SCREAM_SHOCKED = 6,
AUD_DAMAGE_REASON_SCREAM_TERROR = 7,
AUD_DAMAGE_REASON_ON_FIRE = 8,
AUD_DAMAGE_REASON_DROWNING = 9,
AUD_DAMAGE_REASON_SURFACE_DROWNING = 10, // drowning on the surface of water, after we time out
AUD_DAMAGE_REASON_INHALE = 11,
AUD_DAMAGE_REASON_EXHALE = 12,
AUD_DAMAGE_REASON_POST_FALL_GRUNT = 13,
AUD_DAMAGE_REASON_ENTERING_RAGDOLL_DEATH = 14,
AUD_DAMAGE_REASON_EXPLOSION = 15,
AUD_DAMAGE_REASON_MELEE = 16,
AUD_DAMAGE_REASON_SHOVE = 17,
AUD_DAMAGE_REASON_WHEEZE = 18,
AUD_DAMAGE_REASON_COUGH = 19,
AUD_DAMAGE_REASON_TAZER = 20,
AUD_DAMAGE_REASON_EXHAUSTION = 21,
AUD_DAMAGE_REASON_CLIMB_LARGE = 22,
AUD_DAMAGE_REASON_CLIMB_SMALL = 23,
AUD_DAMAGE_REASON_JUMP = 24,
AUD_DAMAGE_REASON_COWER = 25,
AUD_DAMAGE_REASON_WHIMPER = 26,
AUD_DAMAGE_REASON_DYING_MOAN = 27,
AUD_DAMAGE_REASON_CYCLING_EXHALE = 28,
AUD_DAMAGE_REASON_PAIN_RAPIDS = 29,
AUD_DAMAGE_REASON_SNEEZE = 30,
AUD_DAMAGE_REASON_MELEE_SMALL_GRUNT = 31,
AUD_DAMAGE_REASON_MELEE_LARGE_GRUNT = 32,
AUD_DAMAGE_REASON_POST_FALL_GRUNT_LOW = 33
}