FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: AUDIOAPI set: clientGame: gta5editImprove

LOAD_STREAM_WITH_START_OFFSET

0x59C16B79F53B3712
0xE5B5745C
// LoadStreamWithStartOffset
BOOL LOAD_STREAM_WITH_START_OFFSET(char* streamName, int startOffset, char* soundSet);
Example:  
AUDIO::LOAD_STREAM_WITH_START_OFFSET("STASH_TOXIN_STREAM", 2400, "FBI_05_SOUNDS");  
Only called a few times in the scripts.  
IS_ANY_SPEECH_PLAYING(Ped ped)
IS_AUDIO_SCENE_ACTIVE(char* scene)
IS_GAME_IN_CONTROL_OF_MUSIC()
IS_HORN_ACTIVE(Vehicle vehicle)
IS_MISSION_COMPLETE_PLAYING()
IS_MISSION_COMPLETE_READY_FOR_UI()
IS_MISSION_NEWS_STORY_UNLOCKED(int newsStory)
IS_MOBILE_PHONE_CALL_ONGOING()
IS_MOBILE_PHONE_RADIO_ACTIVE()
IS_MUSIC_ONESHOT_PLAYING()
IS_PED_IN_CURRENT_CONVERSATION(Ped ped)
IS_PED_RINGTONE_PLAYING(Ped ped)
IS_PLAYER_VEH_RADIO_ENABLE()
IS_RADIO_FADED_OUT()
IS_RADIO_RETUNING()
IS_SCRIPTED_CONVERSATION_LOADED()
IS_SCRIPTED_CONVERSATION_ONGOING()
IS_SCRIPTED_SPEECH_PLAYING(Any p0)
IS_STREAM_PLAYING()
IS_VEHICLE_AUDIBLY_DAMAGED(Vehicle vehicle)
_IS_VEHICLE_RADIO_ENABLED(Vehicle vehicle)
_IS_VEHICLE_RADIO_LOUD(Vehicle vehicle)
_LINK_STATIC_EMITTER_TO_ENTITY(char* emitterName, Entity entity)
LOAD_STREAM(char* streamName, char* soundSet)
LOAD_STREAM_WITH_START_OFFSET(char* streamName, int startOffset, char* soundSet)
_LOCK_RADIO_STATION(char* radioStationName, BOOL toggle)
_LOCK_RADIO_STATION_TRACK_LIST(char* radioStation, char* trackListName)
_OVERRIDE_MICROPHONE_SETTINGS(Hash hash, BOOL toggle)
OVERRIDE_PLAYER_GROUND_MATERIAL(Hash hash, BOOL toggle)
OVERRIDE_TREVOR_RAGE(char* voiceEffect)
OVERRIDE_UNDERWATER_STREAM(Any* p0, BOOL p1)
OVERRIDE_VEH_HORN(Vehicle vehicle, BOOL override, int hornHash)
PAUSE_SCRIPTED_CONVERSATION(BOOL p0)
PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE(char* speechName, char* voiceName, float x, float y, float z, char* speechParam)
PLAY_ANIMAL_VOCALIZATION(Ped pedHandle, int p1, char* speechName)