DISABLE_ALL_CONTROL_ACTIONS(int padIndex)
DISABLE_CONTROL_ACTION(int padIndex, int control, BOOL disable)
_DISABLE_INPUT_GROUP(int padIndex)
ENABLE_ALL_CONTROL_ACTIONS(int padIndex)
ENABLE_CONTROL_ACTION(int padIndex, int control, BOOL enable)
GET_ALLOW_MOVEMENT_WHILE_ZOOMED
GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTON(int padIndex, int controlGroup, BOOL p2)
GET_CONTROL_INSTRUCTIONAL_BUTTON(int padIndex, int control, BOOL p2)
GET_CONTROL_NORMAL(int padIndex, int control)
GET_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_CONTROL_VALUE(int padIndex, int control)
GET_DISABLED_CONTROL_NORMAL(int padIndex, int control)
GET_DISABLED_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_IS_USING_ALTERNATE_DRIVEBY
GET_LOCAL_PLAYER_AIM_STATE
_GET_LOCAL_PLAYER_AIM_STATE_2
_GET_TIME_SINCE_LAST_INPUT(int padIndex)
IS_CONTROL_ENABLED(int padIndex, int control)
IS_CONTROL_JUST_PRESSED(int padIndex, int control)
IS_CONTROL_JUST_RELEASED(int padIndex, int control)
IS_CONTROL_PRESSED(int padIndex, int control)
IS_CONTROL_RELEASED(int padIndex, int control)
IS_DISABLED_CONTROL_JUST_PRESSED(int padIndex, int control)
IS_DISABLED_CONTROL_JUST_RELEASED(int padIndex, int control)
IS_DISABLED_CONTROL_PRESSED(int padIndex, int control)
_IS_DISABLED_CONTROL_RELEASED(int padIndex, int control)
IS_LOOK_INVERTED
_IS_USING_KEYBOARD(int padIndex)
_IS_USING_KEYBOARD_2(int padIndex)
_RESET_INPUT_MAPPING_SCHEME
_SET_CONTROL_LIGHT_EFFECT_COLOR(int padIndex, int red, int green, int blue)
_SET_CONTROL_NORMAL(int padIndex, int control, float amount)
_SET_CURSOR_LOCATION(float x, float y)
SET_INPUT_EXCLUSIVE(int padIndex, int control)
SET_PAD_SHAKE(int padIndex, int duration, int frequency)