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Namespace: PADAPI set: clientGame: gta5editImprove

GET_CONTROL_VALUE

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// GetControlValue
int GET_CONTROL_VALUE(int padIndex, int control);
Parameters:
  • padIndex:

    The control system instance to use. See ENABLE_ALL_CONTROL_ACTIONS.

  • control:

    The control ID to check.

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Namespace: PAD
DISABLE_ALL_CONTROL_ACTIONS(int padIndex)
DISABLE_CONTROL_ACTION(int padIndex, int control, BOOL disable)
_DISABLE_INPUT_GROUP(int padIndex)
ENABLE_ALL_CONTROL_ACTIONS(int padIndex)
ENABLE_CONTROL_ACTION(int padIndex, int control, BOOL enable)
GET_ALLOW_MOVEMENT_WHILE_ZOOMED()
GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTON(int padIndex, int controlGroup, BOOL p2)
GET_CONTROL_INSTRUCTIONAL_BUTTON(int padIndex, int control, BOOL p2)
GET_CONTROL_NORMAL(int padIndex, int control)
GET_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_CONTROL_VALUE(int padIndex, int control)
GET_DISABLED_CONTROL_NORMAL(int padIndex, int control)
GET_DISABLED_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_IS_USING_ALTERNATE_DRIVEBY()
GET_LOCAL_PLAYER_AIM_STATE()
GET_LOCAL_PLAYER_GAMEPAD_AIM_STATE()
_GET_TIME_SINCE_LAST_INPUT(int padIndex)
IS_CONTROL_ENABLED(int padIndex, int control)
IS_CONTROL_JUST_PRESSED(int padIndex, int control)
IS_CONTROL_JUST_RELEASED(int padIndex, int control)
IS_CONTROL_PRESSED(int padIndex, int control)