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Namespace: PADAPI set: clientGame: gta5editImprove

GET_CONTROL_INSTRUCTIONAL_BUTTON

0x0499D7B09FC9B407
0x3551727A
// GetControlInstructionalButton
char* GET_CONTROL_INSTRUCTIONAL_BUTTON(int padIndex, int control, BOOL p2);
formerly called _GET_CONTROL_ACTION_NAME incorrectly  
p2 appears to always be true.  
p2 is unused variable in function.  
EG:  
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 201, 1) /*INPUT_FRONTEND_ACCEPT (e.g. Enter button)*/  
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 202, 1) /*INPUT_FRONTEND_CANCEL (e.g. ESC button)*/  
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 51, 1) /*INPUT_CONTEXT (e.g. E button)*/  
gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378  
0, 1 and 2 used in the scripts. 0 is by far the most common of them.  
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0xAA059C615DE9DD03(Any p0, Any p1)
0xADF084FB8F075D06(Object p0)
0xAFE24E4D29249E4A(Object object, float p1, float p2, BOOL p3)
0xB2D0BDE54F0E8E5A(Object object, BOOL toggle)
0xB5B7742424BD4445(Any p0, Any p1)
0xB7C6D80FB371659A()
0xBFFE53AE7E67FCDC(Any p0, Any p1)
0xC6033D32241F6FB5(Object object, BOOL toggle)
0xC7F29CA00F46350E(BOOL p0)
0xD05A3241B9A86F19(Any p0, Any p1)
0xD4A7A435B3710D05(float x, float y, float z, float radius)
0xDB41D07A45A6D4B7(Any p0)
0xE05F6AEEFEB0BB02(Any p0, Any p1, Any p2)
0xEB6F1A9B5510A5D2(Any p0, BOOL p1)
0xF92099527DB8E2A7(Any p0, Any p1)
0xFDC07C58E8AAB715(Hash pickupHash)
Namespace: PAD
DISABLE_ALL_CONTROL_ACTIONS(int padIndex)
DISABLE_CONTROL_ACTION(int padIndex, int control, BOOL disable)
_DISABLE_INPUT_GROUP(int padIndex)
ENABLE_ALL_CONTROL_ACTIONS(int padIndex)
ENABLE_CONTROL_ACTION(int padIndex, int control, BOOL enable)
GET_ALLOW_MOVEMENT_WHILE_ZOOMED()
GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTON(int padIndex, int controlGroup, BOOL p2)
GET_CONTROL_INSTRUCTIONAL_BUTTON(int padIndex, int control, BOOL p2)
GET_CONTROL_NORMAL(int padIndex, int control)
GET_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_CONTROL_VALUE(int padIndex, int control)
GET_DISABLED_CONTROL_NORMAL(int padIndex, int control)
GET_DISABLED_CONTROL_UNBOUND_NORMAL(int padIndex, int control)
GET_IS_USING_ALTERNATE_DRIVEBY()
GET_LOCAL_PLAYER_AIM_STATE()
GET_LOCAL_PLAYER_GAMEPAD_AIM_STATE()
_GET_TIME_SINCE_LAST_INPUT(int padIndex)
IS_CONTROL_ENABLED(int padIndex, int control)