FiveM Docs / Native Reference
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Namespace: PEDAPI set: clientGame: gta5editImprove

SET_CAN_ATTACK_FRIENDLY

0xB3B1CB349FF9C75D
0x47C60963
// SetCanAttackFriendly
void SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2);
Setting ped to true allows the ped to shoot "friendlies".  
p2 set to true when toggle is also true seams to make peds permanently unable to aim at, even if you set p2 back to false.  
p1 = false & p2 = false for unable to aim at.  
p1 = true & p2 = false for able to aim at.  
REMOVE_SCENARIO_BLOCKING_AREA(Any p0, BOOL p1)
REMOVE_SCENARIO_BLOCKING_AREAS()
REMOVE_STEALTH_MODE_ASSET(char* asset)
REQUEST_ACTION_MODE_ASSET(char* asset)
REQUEST_PED_VEHICLE_VISIBILITY_TRACKING(Ped ped, BOOL p1)
REQUEST_PED_VISIBILITY_TRACKING(Ped ped)
REQUEST_PEDHEADSHOT_IMG_UPLOAD(int id)
REQUEST_STEALTH_MODE_ASSET(char* asset)
RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER()
RESET_AI_WEAPON_DAMAGE_MODIFIER()
RESET_GROUP_FORMATION_DEFAULT_SPACING(int groupHandle)
RESET_PED_IN_VEHICLE_CONTEXT(Ped ped)
RESET_PED_LAST_VEHICLE(Ped ped)
RESET_PED_MOVEMENT_CLIPSET(Ped ped, float transitionSpeed)
RESET_PED_RAGDOLL_TIMER(Ped ped)
RESET_PED_STRAFE_CLIPSET(Ped ped)
RESET_PED_VISIBLE_DAMAGE(Ped ped)
RESET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped)
RESURRECT_PED(Ped ped)
REVIVE_INJURED_PED(Ped ped)
SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(float modifier)
SET_AI_WEAPON_DAMAGE_MODIFIER(float value)
SET_AMBIENT_PEDS_DROP_MONEY(BOOL p0)
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle)
SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2)
SET_COMBAT_FLOAT(Ped ped, int combatType, float p2)
SET_CREATE_RANDOM_COPS(BOOL toggle)
SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(BOOL toggle)
SET_CREATE_RANDOM_COPS_ON_SCENARIOS(BOOL toggle)
SET_DRIVER_ABILITY(Ped driver, float ability)
SET_DRIVER_AGGRESSIVENESS(Ped driver, float aggressiveness)
SET_DRIVER_RACING_MODIFIER(Ped driver, float modifier)
SET_ENABLE_BOUND_ANKLES(Ped ped, BOOL toggle)
SET_ENABLE_HANDCUFFS(Ped ped, BOOL toggle)
SET_ENABLE_PED_ENVEFF_SCALE(Ped ped, BOOL toggle)