FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: PEDAPI set: clientGame: gta5editImprove

REQUEST_PED_VISIBILITY_TRACKING

0x7D7A2E43E74E2EB8
0x840D24D3
// RequestPedVisibilityTracking
void REQUEST_PED_VISIBILITY_TRACKING(Ped ped);
KNOCK_OFF_PED_PROP(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4)
KNOCK_PED_OFF_VEHICLE(Ped ped)
PLAY_FACIAL_ANIM(Ped ped, char* animName, char* animDict)
REGISTER_HATED_TARGETS_AROUND_PED(Ped ped, float radius)
REGISTER_PEDHEADSHOT(Ped ped)
_REGISTER_PEDHEADSHOT_3(Ped ped)
REGISTER_PEDHEADSHOT_TRANSPARENT(Ped ped)
REGISTER_TARGET(Ped ped, Ped target)
RELEASE_PED_PRELOAD_PROP_DATA(Ped ped)
RELEASE_PED_PRELOAD_VARIATION_DATA(Ped ped)
RELEASE_PEDHEADSHOT_IMG_UPLOAD(int id)
REMOVE_ACTION_MODE_ASSET(char* asset)
REMOVE_GROUP(int groupId)
REMOVE_PED_DEFENSIVE_AREA(Ped ped, BOOL toggle)
REMOVE_PED_ELEGANTLY(Ped* ped)
REMOVE_PED_FROM_GROUP(Ped ped)
REMOVE_PED_HELMET(Ped ped, BOOL instantly)
REMOVE_PED_PREFERRED_COVER_SET(Ped ped)
REMOVE_RELATIONSHIP_GROUP(Hash groupHash)
REMOVE_SCENARIO_BLOCKING_AREA(Any p0, BOOL p1)
REMOVE_SCENARIO_BLOCKING_AREAS()
REMOVE_STEALTH_MODE_ASSET(char* asset)
REQUEST_ACTION_MODE_ASSET(char* asset)
REQUEST_PED_VEHICLE_VISIBILITY_TRACKING(Ped ped, BOOL p1)
REQUEST_PED_VISIBILITY_TRACKING(Ped ped)
REQUEST_PEDHEADSHOT_IMG_UPLOAD(int id)
REQUEST_STEALTH_MODE_ASSET(char* asset)
RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER()
RESET_AI_WEAPON_DAMAGE_MODIFIER()
RESET_GROUP_FORMATION_DEFAULT_SPACING(int groupHandle)
RESET_PED_IN_VEHICLE_CONTEXT(Ped ped)
RESET_PED_LAST_VEHICLE(Ped ped)
RESET_PED_MOVEMENT_CLIPSET(Ped ped, float transitionSpeed)
RESET_PED_RAGDOLL_TIMER(Ped ped)
RESET_PED_STRAFE_CLIPSET(Ped ped)