FiveM Docs / Native Reference
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Namespace: PEDAPI set: clientGame: gta5editImprove

RESURRECT_PED

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// ResurrectPed
void RESURRECT_PED(Ped ped);
This function will simply bring the dead person back to life.
Try not to use it alone, since using this function alone, will make peds fall through ground in hell(well for the most of the times).
Instead, before calling this function, you may want to declare the position, where your Resurrected ped to be spawn at.(For instance, Around 2 floats of Player's current position.)
Also, disabling any assigned task immediately helped in the number of scenarios, where If you want peds to perform certain decided tasks.
REMOVE_PED_DEFENSIVE_AREA(Ped ped, BOOL toggle)
REMOVE_PED_ELEGANTLY(Ped* ped)
REMOVE_PED_FROM_GROUP(Ped ped)
REMOVE_PED_HELMET(Ped ped, BOOL instantly)
REMOVE_PED_PREFERRED_COVER_SET(Ped ped)
REMOVE_RELATIONSHIP_GROUP(Hash groupHash)
REMOVE_SCENARIO_BLOCKING_AREA(Any p0, BOOL p1)
REMOVE_SCENARIO_BLOCKING_AREAS()
REMOVE_STEALTH_MODE_ASSET(char* asset)
REQUEST_ACTION_MODE_ASSET(char* asset)
REQUEST_PED_VEHICLE_VISIBILITY_TRACKING(Ped ped, BOOL p1)
REQUEST_PED_VISIBILITY_TRACKING(Ped ped)
REQUEST_PEDHEADSHOT_IMG_UPLOAD(int id)
REQUEST_STEALTH_MODE_ASSET(char* asset)
RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER()
RESET_AI_WEAPON_DAMAGE_MODIFIER()
RESET_GROUP_FORMATION_DEFAULT_SPACING(int groupHandle)
RESET_PED_IN_VEHICLE_CONTEXT(Ped ped)
RESET_PED_LAST_VEHICLE(Ped ped)
RESET_PED_MOVEMENT_CLIPSET(Ped ped, float transitionSpeed)
RESET_PED_RAGDOLL_TIMER(Ped ped)
RESET_PED_STRAFE_CLIPSET(Ped ped)
RESET_PED_VISIBLE_DAMAGE(Ped ped)
RESET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped)
RESURRECT_PED(Ped ped)
REVIVE_INJURED_PED(Ped ped)
SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(float modifier)
SET_AI_WEAPON_DAMAGE_MODIFIER(float value)
SET_AMBIENT_PEDS_DROP_MONEY(BOOL p0)
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle)
SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2)
SET_COMBAT_FLOAT(Ped ped, int combatType, float p2)
SET_CREATE_RANDOM_COPS(BOOL toggle)
SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(BOOL toggle)
SET_CREATE_RANDOM_COPS_ON_SCENARIOS(BOOL toggle)