RESET_AI_WEAPON_DAMAGE_MODIFIER
RESET_GROUP_FORMATION_DEFAULT_SPACING(int groupHandle)
RESET_PED_IN_VEHICLE_CONTEXT(Ped ped)
RESET_PED_LAST_VEHICLE(Ped ped)
RESET_PED_MOVEMENT_CLIPSET(Ped ped, float transitionSpeed)
RESET_PED_RAGDOLL_TIMER(Ped ped)
RESET_PED_STRAFE_CLIPSET(Ped ped)
RESET_PED_VISIBLE_DAMAGE(Ped ped)
RESET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped)
RESURRECT_PED(Ped ped)
REVIVE_INJURED_PED(Ped ped)
SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(float modifier)
SET_AI_WEAPON_DAMAGE_MODIFIER(float value)
SET_AMBIENT_PEDS_DROP_MONEY(BOOL p0)
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle)
SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2)
SET_COMBAT_FLOAT(Ped ped, int combatType, float p2)
SET_CREATE_RANDOM_COPS(BOOL toggle)
SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(BOOL toggle)
SET_CREATE_RANDOM_COPS_ON_SCENARIOS(BOOL toggle)
SET_DRIVER_ABILITY(Ped driver, float ability)
SET_DRIVER_AGGRESSIVENESS(Ped driver, float aggressiveness)
SET_DRIVER_RACING_MODIFIER(Ped driver, float modifier)
SET_ENABLE_BOUND_ANKLES(Ped ped, BOOL toggle)
SET_ENABLE_HANDCUFFS(Ped ped, BOOL toggle)
SET_ENABLE_PED_ENVEFF_SCALE(Ped ped, BOOL toggle)
SET_ENABLE_SCUBA(Ped ped, BOOL toggle)
_SET_ENABLE_SCUBA_GEAR_LIGHT(Ped ped, BOOL toggle)
_SET_FACIAL_CLIPSET_OVERRIDE(Ped ped, char* animDict)
SET_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped, char* animName, char* animDict)
SET_FORCE_FOOTSTEP_UPDATE(Ped ped, BOOL toggle)
SET_FORCE_STEP_TYPE(Ped ped, BOOL p1, int type, int p3)
SET_GROUP_FORMATION(int groupId, int formationType)
SET_GROUP_FORMATION_SPACING(int groupId, float p1, float p2, float p3)
SET_GROUP_SEPARATION_RANGE(int groupHandle, float separationRange)