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Native Reference
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REGISTER_HATED_TARGETS_AROUND_PED
(Ped ped, float radius)
REGISTER_PEDHEADSHOT
(Ped ped)
_REGISTER_PEDHEADSHOT_3
(Ped ped)
REGISTER_PEDHEADSHOT_TRANSPARENT
(Ped ped)
REGISTER_TARGET
(Ped ped, Ped target)
RELEASE_PED_PRELOAD_PROP_DATA
(Ped ped)
RELEASE_PED_PRELOAD_VARIATION_DATA
(Ped ped)
RELEASE_PEDHEADSHOT_IMG_UPLOAD
(int id)
REMOVE_ACTION_MODE_ASSET
(char* asset)
REMOVE_GROUP
(int groupId)
REMOVE_PED_DEFENSIVE_AREA
(Ped ped, BOOL toggle)
REMOVE_PED_ELEGANTLY
(Ped* ped)
REMOVE_PED_FROM_GROUP
(Ped ped)
REMOVE_PED_HELMET
(Ped ped, BOOL instantly)
REMOVE_PED_PREFERRED_COVER_SET
(Ped ped)
REMOVE_RELATIONSHIP_GROUP
(Hash groupHash)
REMOVE_SCENARIO_BLOCKING_AREA
(int scenarioBlockingIndex, BOOL bNetwork)
REMOVE_SCENARIO_BLOCKING_AREAS
()
REMOVE_STEALTH_MODE_ASSET
(char* asset)
REQUEST_ACTION_MODE_ASSET
(char* asset)
REQUEST_PED_VEHICLE_VISIBILITY_TRACKING
(Ped ped, BOOL p1)
REQUEST_PED_VISIBILITY_TRACKING
(Ped ped)
REQUEST_PEDHEADSHOT_IMG_UPLOAD
(int id)
REQUEST_STEALTH_MODE_ASSET
(char* asset)
RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER
()
RESET_AI_WEAPON_DAMAGE_MODIFIER
()
RESET_GROUP_FORMATION_DEFAULT_SPACING
(int groupHandle)
RESET_PED_IN_VEHICLE_CONTEXT
(Ped ped)
RESET_PED_LAST_VEHICLE
(Ped ped)
RESET_PED_MOVEMENT_CLIPSET
(Ped ped, float transitionSpeed)
RESET_PED_RAGDOLL_TIMER
(Ped ped)
RESET_PED_STRAFE_CLIPSET
(Ped ped)
RESET_PED_VISIBLE_DAMAGE
(Ped ped)
RESET_PED_WEAPON_MOVEMENT_CLIPSET
(Ped ped)
RESURRECT_PED
(Ped ped)