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Native Reference
API Set:
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client
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REMOVE_PED_PREFERRED_COVER_SET
(Ped ped)
REMOVE_RELATIONSHIP_GROUP
(Hash groupHash)
REMOVE_SCENARIO_BLOCKING_AREA
(int scenarioBlockingIndex, BOOL bNetwork)
REMOVE_SCENARIO_BLOCKING_AREAS
()
REMOVE_STEALTH_MODE_ASSET
(char* asset)
REQUEST_ACTION_MODE_ASSET
(char* asset)
REQUEST_PED_VEHICLE_VISIBILITY_TRACKING
(Ped ped, BOOL p1)
REQUEST_PED_VISIBILITY_TRACKING
(Ped ped)
REQUEST_PEDHEADSHOT_IMG_UPLOAD
(int id)
REQUEST_STEALTH_MODE_ASSET
(char* asset)
RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER
()
RESET_AI_WEAPON_DAMAGE_MODIFIER
()
RESET_GROUP_FORMATION_DEFAULT_SPACING
(int groupHandle)
RESET_PED_IN_VEHICLE_CONTEXT
(Ped ped)
RESET_PED_LAST_VEHICLE
(Ped ped)
RESET_PED_MOVEMENT_CLIPSET
(Ped ped, float transitionSpeed)
RESET_PED_RAGDOLL_TIMER
(Ped ped)
RESET_PED_STRAFE_CLIPSET
(Ped ped)
RESET_PED_VISIBLE_DAMAGE
(Ped ped)
RESET_PED_WEAPON_MOVEMENT_CLIPSET
(Ped ped)
RESURRECT_PED
(Ped ped)
REVIVE_INJURED_PED
(Ped ped)
SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER
(float modifier)
SET_AI_WEAPON_DAMAGE_MODIFIER
(float value)
SET_AMBIENT_PEDS_DROP_MONEY
(BOOL p0)
_SET_BLOCK_AMBIENT_PEDS_FROM_DROPPING_WEAPONS_THIS_FRAME
()
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS
(Ped ped, BOOL toggle)
SET_CAN_ATTACK_FRIENDLY
(Ped ped, BOOL toggle, BOOL p2)
SET_COMBAT_FLOAT
(Ped ped, int combatType, float p2)
SET_CREATE_RANDOM_COPS
(BOOL toggle)
SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS
(BOOL toggle)
SET_CREATE_RANDOM_COPS_ON_SCENARIOS
(BOOL toggle)
SET_DRIVER_ABILITY
(Ped driver, float ability)
SET_DRIVER_AGGRESSIVENESS
(Ped driver, float aggressiveness)
SET_DRIVER_RACING_MODIFIER
(Ped driver, float modifier)