RESET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped)
RESURRECT_PED(Ped ped)
REVIVE_INJURED_PED(Ped ped)
SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(float modifier)
SET_AI_WEAPON_DAMAGE_MODIFIER(float value)
SET_AMBIENT_PEDS_DROP_MONEY(BOOL p0)
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle)
SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2)
SET_COMBAT_FLOAT(Ped ped, int combatType, float p2)
SET_CREATE_RANDOM_COPS(BOOL toggle)
SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(BOOL toggle)
SET_CREATE_RANDOM_COPS_ON_SCENARIOS(BOOL toggle)
SET_DRIVER_ABILITY(Ped driver, float ability)
SET_DRIVER_AGGRESSIVENESS(Ped driver, float aggressiveness)
SET_DRIVER_RACING_MODIFIER(Ped driver, float modifier)
SET_ENABLE_BOUND_ANKLES(Ped ped, BOOL toggle)
SET_ENABLE_HANDCUFFS(Ped ped, BOOL toggle)
SET_ENABLE_PED_ENVEFF_SCALE(Ped ped, BOOL toggle)
SET_ENABLE_SCUBA(Ped ped, BOOL toggle)
_SET_ENABLE_SCUBA_GEAR_LIGHT(Ped ped, BOOL toggle)
_SET_FACIAL_CLIPSET_OVERRIDE(Ped ped, char* animDict)
SET_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped, char* animName, char* animDict)
SET_FORCE_FOOTSTEP_UPDATE(Ped ped, BOOL toggle)
SET_FORCE_STEP_TYPE(Ped ped, BOOL p1, int type, int p3)
SET_GROUP_FORMATION(int groupId, int formationType)
SET_GROUP_FORMATION_SPACING(int groupId, float p1, float p2, float p3)
SET_GROUP_SEPARATION_RANGE(int groupHandle, float separationRange)
SET_HEAD_BLEND_PALETTE_COLOR(Ped ped, int r, int g, int b, int id)
SET_IK_TARGET(Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration)
SET_MOVEMENT_MODE_OVERRIDE(Ped ped, char* name)
SET_PED_ACCURACY(Ped ped, int accuracy)
SET_PED_ALERTNESS(Ped ped, int value)
SET_PED_ALLOW_VEHICLES_OVERRIDE(Ped ped, BOOL toggle)
SET_PED_ALLOWED_TO_DUCK(Ped ped, BOOL toggle)
SET_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, char* animDictionary, char* animationName, float p4, BOOL p5)