SET_AI_WEAPON_DAMAGE_MODIFIER(float value)
SET_AMBIENT_PEDS_DROP_MONEY(BOOL p0)
_SET_BLOCK_AMBIENT_PEDS_FROM_DROPPING_WEAPONS_THIS_FRAME
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle)
SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2)
SET_COMBAT_FLOAT(Ped ped, int combatType, float p2)
SET_CREATE_RANDOM_COPS(BOOL toggle)
SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(BOOL toggle)
SET_CREATE_RANDOM_COPS_ON_SCENARIOS(BOOL toggle)
SET_DRIVER_ABILITY(Ped driver, float ability)
SET_DRIVER_AGGRESSIVENESS(Ped driver, float aggressiveness)
SET_DRIVER_RACING_MODIFIER(Ped driver, float modifier)
SET_ENABLE_BOUND_ANKLES(Ped ped, BOOL toggle)
SET_ENABLE_HANDCUFFS(Ped ped, BOOL toggle)
SET_ENABLE_PED_ENVEFF_SCALE(Ped ped, BOOL toggle)
SET_ENABLE_SCUBA(Ped ped, BOOL toggle)
_SET_ENABLE_SCUBA_GEAR_LIGHT(Ped ped, BOOL toggle)
_SET_FACIAL_CLIPSET_OVERRIDE(Ped ped, char* animDict)
SET_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped, char* animName, char* animDict)
SET_FORCE_FOOTSTEP_UPDATE(Ped ped, BOOL toggle)
SET_FORCE_STEP_TYPE(Ped ped, BOOL p1, int type, int p3)
SET_GROUP_FORMATION(int groupId, int formationType)
SET_GROUP_FORMATION_SPACING(int groupId, float p1, float p2, float p3)
SET_GROUP_SEPARATION_RANGE(int groupHandle, float separationRange)
SET_HEAD_BLEND_PALETTE_COLOR(Ped ped, int r, int g, int b, int id)
SET_IK_TARGET(Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, int ikTargetFlags, int blendInDuration, int blendOutDuration)
SET_MOVEMENT_MODE_OVERRIDE(Ped ped, char* name)
SET_PED_ACCURACY(Ped ped, int accuracy)
SET_PED_ALERTNESS(Ped ped, int value)
SET_PED_ALLOW_VEHICLES_OVERRIDE(Ped ped, BOOL toggle)
SET_PED_ALLOWED_TO_DUCK(Ped ped, BOOL toggle)
SET_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, char* animDictionary, char* animationName, float p4, BOOL p5)
SET_PED_ALTERNATE_WALK_ANIM(Ped ped, char* animDict, char* animName, float p3, BOOL p4)
SET_PED_ANGLED_DEFENSIVE_AREA(Ped ped, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9)
SET_PED_AO_BLOB_RENDERING(Ped ped, BOOL toggle)